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  1. Minecraft: Java Edition
  2. MC-78554

So basically.. When I try to go in minecraft all it shows is Mojang then it crashes. I repaired it at minecraft.net. Nothing. Re-downloaded it. Nothing. I can't fix it. I really wanna get back to playing with my friends and upgrading my realm.

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    • Icon: Bug Bug
    • Resolution: Duplicate
    • None
    • Minecraft 1.8.1, Minecraft 1.8.3
    • None
    • Unconfirmed

      ---- Minecraft Crash Report ----
      // But it works on my machine.

      Time: 3/10/15 8:34 PM
      Description: Unexpected error

      java.lang.RuntimeException: No OpenGL context found in the current thread.
      at org.lwjgl.opengl.GLContext.getCapabilities(GLContext.java:124)
      at org.lwjgl.opengl.GL11.glGetError(GL11.java:1299)
      at avf.b(SourceFile:831)
      at avf.av(SourceFile:893)
      at avf.a(SourceFile:325)
      at net.minecraft.client.main.Main.main(SourceFile:124)

      A detailed walkthrough of the error, its code path and all known details is as follows:
      ---------------------------------------------------------------------------------------

      – System Details –
      Details:
      Minecraft Version: 1.8.2
      Operating System: Windows 8.1 (amd64) version 6.3
      CPU: 2x Intel(R) Celeron(R) CPU N2820 @ 2.13GHz
      Java Version: 1.8.0_25, Oracle Corporation
      Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
      Memory: 59441000 bytes (56 MB) / 213852160 bytes (203 MB) up to 1060372480 bytes (1011 MB)
      JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
      IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
      Launched Version: 1.8.2
      LWJGL: 2.9.4
      OpenGL: ~ERROR~ RuntimeException: No OpenGL context found in the current thread.
      GL Caps: Using GL 1.3 multitexturing.
      Using GL 1.3 texture combiners.
      Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
      Shaders are available because OpenGL 2.1 is supported.
      VBOs are available because OpenGL 1.5 is supported.

      Using VBOs: No
      Is Modded: Probably not. Jar signature remains and client brand is untouched.
      Type: Client (map_client.txt)
      Resource Packs: [Equanimity.zip]
      Current Language: English (US)
      Profiler Position: N/A (disabled)

            Unassigned Unassigned
            kirbyelement24 Magdiel Garcia
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              Created:
              Updated:
              Resolved: