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  1. Minecraft: Java Edition
  2. MC-77810

Several LAN worlds on the same network can cause a client crash

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    • Icon: Bug Bug
    • Resolution: Awaiting Response
    • None
    • Minecraft 1.8.2, Minecraft 1.9.2, Minecraft 1.9.3 Pre-Release 2
    • None
    • Unconfirmed

      On a LAN network with several (tested ~100 for fun) worlds open to the same LAN the multiplayer screen has a chance to crash.

      This is due to concurrent modification on the collection that stores the results of the UDP lookups (stacktrace below w/ crash report).

      For quicker reproduction of the issue, send ~1000 falsified payloads over the network and you will almost certainly get a client crash.

      Only known to occur on the multiplayer screen (for obvious reasons).

            Unassigned Unassigned
            turt2live Travis Ralston
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              Created:
              Updated:
              Resolved: