• Icon: Bug Bug
    • Resolution: Duplicate
    • None
    • Minecraft 1.8.1
    • None
    • OS: Windows 7 (ver 6.1, arch x86)
      Java: 1.8.0_25 (by Oracle Corporation)
      Launcher: Minecraft Launcher 1.6.5 (bootstrap 4)
      Minecraft: 1.8.1 (updated Mon Nov 24 11:13:31 ART 2014)
    • Unconfirmed

      ---- Minecraft Crash Report ----
      // Surprise! Haha. Well, this is awkward.

      Time: 5/01/15 21:45
      Description: Initializing game

      ctz: Unable to fit: minecraft:blocks/mushroom_block_skin_red - size: 256x256 - Maybe try a lowerresolution resourcepack?
      at ctw.c(SourceFile:60)
      at cua.b(SourceFile:197)
      at cua.a(SourceFile:77)
      at cxh.j(SourceFile:553)
      at cxh.a(SourceFile:139)
      at cxk.a(SourceFile:23)
      at cvt.a(SourceFile:99)
      at bss.ak(SourceFile:440)
      at bss.a(SourceFile:302)
      at net.minecraft.client.main.Main.main(SourceFile:124)

      A detailed walkthrough of the error, its code path and all known details is as follows:
      ---------------------------------------------------------------------------------------

      – Head –
      Stacktrace:
      at ctw.c(SourceFile:60)
      at cua.b(SourceFile:197)
      at cua.a(SourceFile:77)
      at cxh.j(SourceFile:553)
      at cxh.a(SourceFile:139)
      at cxk.a(SourceFile:23)
      at cvt.a(SourceFile:99)
      at bss.ak(SourceFile:440)

      – Initialization –
      Details:
      Stacktrace:
      at bss.a(SourceFile:302)
      at net.minecraft.client.main.Main.main(SourceFile:124)

      – System Details –
      Details:
      Minecraft Version: 1.8.1
      Operating System: Windows 7 (x86) version 6.1
      Java Version: 1.8.0_25, Oracle Corporation
      Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
      Memory: 228749928 bytes (218 MB) / 562683904 bytes (536 MB) up to 1037959168 bytes (989 MB)
      JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
      IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
      Launched Version: 1.8.1
      LWJGL: 2.9.1
      OpenGL: ATI Radeon HD 4870 GL version 3.3.11672 Compatibility Profile Context, ATI Technologies Inc.
      GL Caps: Using GL 1.3 multitexturing.
      Using GL 1.3 texture combiners.
      Using framebuffer objects because OpenGL 3.0

      What I expected to happen was...:
      I open de launcher pres play and crash

      What actually happened was...:
      I cant play

      someone told me I could remove " resource bundles " nesesito aid q Nose nothing like technology or computers could do it without screwing up , and if q told me this pardon for bothering you so much, but I do not understand what you wanted to say.

            Unassigned Unassigned
            Kenhirs octavio vilanova
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              Created:
              Updated:
              Resolved: