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Bug
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Resolution: Invalid
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None
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Minecraft 1.8.1-pre5
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None
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Unconfirmed
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Survival
Loaded up a map under the AMPLIFIED tag, had my chunk rendering set to high.
I was running the Amplified map feature, and I expected my computer to handle it accordingly. It did to the extent. That was until I started moving some.
What actually happened was...:
Started into the map, overlooked my f3 overlay to see my memory usage, all was normal. Then I started walking and the freeze to crash. Memory usage shot up to around 60-70% right before the freeze. I overlooked my settings after a restart and noticed my chunk rendering was set to 32, and I know that is the cause of the crash. What I would like to know is what do I need to get it to run the amplified mode with 32 chunk loading?
Steps to Reproduce:
1. Load into AMP Map
2. Have chunk rendering set on 32
3. Try to move
4. Freeze
If the problem is not reproduced, would it be possible to know the frame rate ya'll get and what kind of computer it is being ran on, spec wise. It will help me build my PC more accordingly in future upgrades.
Thanks!
Description: Exception in server tick loop java.lang.NullPointerException: Exception in server tick loop at azi.a(SourceFile:124) at azi.apply(SourceFile:121) at beh.a(SourceFile:53) at beh.apply(SourceFile:50) at bei.a(SourceFile:67) at bei.a(SourceFile:90) at azh.f(SourceFile:49) at azh.c(SourceFile:39)