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Bug
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Resolution: Works As Intended
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None
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Minecraft 1.8
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None
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OSX 10.9.4 Java 6
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Unconfirmed
I built a simple trampoline using the new slime block mechanic that allows them to launch entities into the air when the slime block is pushed upwards by a piston and the entity is on top of the block. In this specific example, the slime block pushed my player up from Y-59 (with the piston extended) to a bit over Y-64 (as is expected). I had a platform to land on/jump from at Y-64
What I expected to happen was...:
When I landed back on the platform, I thought I would be safe because the height peaked at around Y-64.8 and I landed at Y-64.
What actually happened was...:
Instead, I took 1.5 hearts of damage as if I had landed at Y-59. If the player jumps on the slime block multiple times before landing back on the platform, the damage increases. Jumping 4 times on the slime block and then landing on the platform does enough damage to kill
Steps to Reproduce:
1. Build a 1x1 slime block trampoline. I just connected a tripwire (1 block above where the slime block is when it extends) to the piston so that as the player falls through the wire, the piston gets triggered and launches player up.
2. Build a 3x3 platform with a hole in the middle (centered around the piston) 5 blocks above the position of the slime block when extended
3. Walk off the platform onto the slime block trampoline and then move back onto the platform as the jump peaks.