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Bug
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Resolution: Invalid
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None
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Minecraft 1.8-pre3
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None
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Java: Java Version 1.7.0_65 64-Bit
Operating System: Windows 7 Home Premium 64-bit SP1
CPU: Intel Pentium E2220 @ 2.40GHz
RAM: 4.00GB Dual-Channel DDR2 @ 333MHz (5-5-5-15)
Graphics: Intel G33/G31 Express Chipset Family (HP)
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Unconfirmed
I open up a world and it crashes within seconds, this time I opened up the F3 menu and it crashed before I could see anything. It does not crash on pre-release 2. So it must be a bug in the 3rd pre-release.
Here is the launcher output:
[13:19:05] [Client thread/INFO]: Setting user: funisfun8
[13:19:05] [Client thread/INFO]: (Session ID is token:e742e221553b4a4382593ed1af7e5c2b:80ba82f33fa745bf82308d5bc526a227)
[13:19:10] [Client thread/INFO]: LWJGL Version: 2.9.1
[13:19:11] [Client thread/INFO]: Reloading ResourceManager: Default
[13:19:12] [Sound Library Loader/INFO]: Starting up SoundSystem...
[13:19:12] [Client thread/WARN]: File minecraft:sounds/mob/ghast/fireball.ogg does not exist, cannot add it to event minecraft:item.fireCharge.use
[13:19:12] [Thread-6/INFO]: Initializing LWJGL OpenAL
[13:19:12] [Thread-6/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
[13:19:12] [Thread-6/INFO]: OpenAL initialized.
[13:19:12] [Sound Library Loader/INFO]: Sound engine started
[13:19:20] [Client thread/INFO]: Created: 512x512 textures-atlas
[13:21:09] [Server thread/INFO]: Starting integrated minecraft server version 1.8-pre3
[13:21:09] [Server thread/INFO]: Generating keypair
[13:21:09] [Server thread/INFO]: Converting map!
[13:21:09] [Server thread/INFO]: Scanning folders...
[13:21:09] [Server thread/INFO]: Total conversion count is 0
[13:21:11] [Server thread/INFO]: Preparing start region for level 0
[13:21:12] [Server thread/INFO]: Preparing spawn area: 28%
[13:21:13] [Server thread/INFO]: Changing view distance to 2, from 10
[13:21:14] [Server thread/INFO]: funisfun8[local:E:a80d3765] logged in with entity id 36 at (-1092.5, 4.0, -912.5)
[13:21:14] [Server thread/INFO]: funisfun8 joined the game
[13:21:20] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 4319ms behind, skipping 86 tick(s)
[13:21:32] [Client thread/WARN]: Something's taking too long! 'root' took aprox 139.668392 ms
[13:21:32] [Client thread/WARN]: Something's taking too long! 'root.tick.textures' took aprox 115.23341 ms
[13:21:32] [Client thread/WARN]: Something's taking too long! 'root.tick' took aprox 172.502379 ms
[13:21:32] [Client thread/WARN]: Something's taking too long! 'root' took aprox 180.47002 ms
[13:21:33] [Client thread/WARN]: Something's taking too long! 'root.gameRenderer.level.terrain.render_Mipped Cutout' took aprox 155.350659 ms
[13:21:33] [Client thread/WARN]: Something's taking too long! 'root.gameRenderer.level.terrain' took aprox 159.981738 ms
[13:21:33] [Client thread/WARN]: Something's taking too long! 'root.gameRenderer.level' took aprox 164.065826 ms
[13:21:33] [Client thread/WARN]: Something's taking too long! 'root.gameRenderer' took aprox 168.955469 ms
[13:21:33] [Client thread/WARN]: Something's taking too long! 'root' took aprox 180.670981 ms
[13:21:33] [Client thread/WARN]: Something's taking too long! 'root' took aprox 203.732085 ms
[13:21:33] [Client thread/WARN]: Something's taking too long! 'root.gameRenderer.gui.debug' took aprox 293.232156 ms
[13:21:33] [Client thread/WARN]: Something's taking too long! 'root.gameRenderer.gui' took aprox 295.170092 ms
[13:21:33] [Client thread/WARN]: Something's taking too long! 'root.gameRenderer' took aprox 302.039911 ms
[13:21:33] [Client thread/WARN]: Something's taking too long! 'root' took aprox 307.033233 ms
[13:21:34] [Client thread/WARN]: Something's taking too long! 'root.tick.textures' took aprox 121.007113 ms
[13:21:34] [Client thread/WARN]: Something's taking too long! 'root.tick' took aprox 123.781323 ms
[13:21:34] [Client thread/WARN]: Something's taking too long! 'root' took aprox 133.482952 ms
[13:21:34] [Client thread/WARN]: Something's taking too long! 'root' took aprox 106.332214 ms
[13:21:34] [Client thread/WARN]: Something's taking too long! 'root.display_update' took aprox 102.656449 ms
[13:21:34] [Client thread/WARN]: Something's taking too long! 'root' took aprox 108.000922 ms
[13:21:34] [Client thread/WARN]: Something's taking too long! 'root' took aprox 117.009638 ms
[13:21:35] [Client thread/WARN]: Something's taking too long! 'root.gameRenderer.level.terrain_setup' took aprox 176.274145 ms
[13:21:35] [Client thread/WARN]: Something's taking too long! 'root.gameRenderer.level' took aprox 182.41777 ms
[13:21:35] [Client thread/WARN]: Something's taking too long! 'root.gameRenderer' took aprox 185.343449 ms
[13:21:35] [Client thread/WARN]: Something's taking too long! 'root' took aprox 186.078174 ms
[13:21:36] [Client thread/WARN]: Something's taking too long! 'root' took aprox 171.316235 ms
#
- A fatal error has been detected by the Java Runtime Environment:
# - EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x000000000d63c103, pid=5832, tid=5852
# - JRE version: Java(TM) SE Runtime Environment (7.0_65-b20) (build 1.7.0_65-b20)
- Java VM: Java HotSpot(TM) 64-Bit Server VM (24.65-b04 mixed mode windows-amd64 compressed oops)
- Problematic frame:
- C [ig4icd64.dll+0x8c103]
# - Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
# - An error report file with more information is saved as:
- C:\Users\hp\AppData\Roaming\.minecraft\Packs\Snapshot\hs_err_pid5832.log
# - If you would like to submit a bug report, please visit:
- http://bugreport.sun.com/bugreport/crash.jsp
- The crash happened outside the Java Virtual Machine in native code.
- See problematic frame for where to report the bug.
#
AL lib: (EE) alc_cleanup: 1 device not closed
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I will also attach the Java error log.