Uploaded image for project: 'Minecraft: Java Edition'
  1. Minecraft: Java Edition
  2. MC-697

Default singleplayer player data is always used for players opening world


    • Icon: Bug Bug
    • Resolution: Unresolved
    • None
    • Minecraft 1.4.2, Minecraft 1.4.6, Minecraft 1.7.4, Minecraft 14w05b, Minecraft 14w06b, Minecraft 14w07a, Minecraft 14w08a, Minecraft 1.7.10, Minecraft 14w32d, Minecraft 1.8.1-pre3, Minecraft 1.9.4, Minecraft 1.10, Minecraft 1.10.1, Minecraft 1.10.2, Minecraft 1.11.2, Minecraft 1.12.1, Minecraft 1.12.2, Minecraft 1.13-pre6, Minecraft 18w30b, Minecraft 1.13.2, Minecraft 1.14 Pre-Release 2, Minecraft 1.14 Pre-Release 3, Minecraft 1.14 Pre-Release 4, Minecraft 1.14 Pre-Release 5, 1.14.4, 1.15.2, 20w13b, 1.16 Release Candidate 1, 1.16, 1.16.1, 20w27a, 20w28a, 1.16.2, 1.16.4, 1.16.5, 21w06a, 21w07a, 21w08b, 21w11a, 21w14a, 1.17 Release Candidate 2, 1.17, 1.19.3, 23w03a, 23w04a, 23w05a, 23w06a, 1.20.4
    • Confirmed
    • Player
    • Normal
    • Platform

      The bug

      For singleplayer worlds the player data is written to the level.dat file as well (called "default player data" in the following) and always used when someone opens the world. This creates the following two unwanted situations.

      Cannot start with empty inventory in a world of someone else

      Because the default player data is always used you cannot play in the world of someone else with new player data but instead start where the player who last played left and have the same items.

      Default player data is used even if player data exists after playing in LAN

      When you played in LAN before and an entry in the playerdata folder exists for a player the default player data is used anyways.
      Imagine the following: Player 1 hosted the world and player 2 joined. After that player 2 opens the world, even though a player data entry exists he gets player 1's player data (=default player data) which even overwrites player 2's player data entry when he leaves the world.

      Outdated default player data is used after loading world on a dedicated server

      When a singleplayer world is loaded by a dedicated server and the default player data player joins, their playerdata entry is updated, but their default player data is not. Therefore when they load the world in singleplayer again, they have the old outdated player data.

      Possible solution

      See this reddit post for a discussion.

      Have the game perform these steps when loading a world:

      1. If the default player data exists and for the same UUID a playerdata entry exists, overwrite the default player data with that. This is needed for the case where a singleplayer world was loaded by a dedicated server and therefore the default player data became outdated.
        Then continue with the following steps:
      2. If the default player data exists, but the UUID does not match the UUID of the current player:
        Possibly offer a checkbox to determine whether the default player data should be overwritten by the current player.
        Provide these options:
        • Offer to continue where that player last left
        • Offer to use own player data (in case playerdata entry exists) or otherwise with empty inventory at world spawn
      3. Otherwise: If the default player data exists and the UUID matches the UUID of the current player, use that data
      4. Otherwise: If no default player data exists use the matching playerdata entry or, in case that does not exist, start with an empty inventory at world spawn


      Keep in mind that this is a bug tracker and not a discussion forum or a help desk. For questions, ask for example on reddit, the Minecraft Forum, or on other platforms.

      Create a backup of your world before trying the following workaround. Otherwise you might loose data or your world can become corrupted.

      The following steps require an NBT editor. Make sure it is up to date and supports changes to NBT structure introduced in the latest versions. You can use for example NBTExplorer version 2.8.0(+).

      1. Open the level.dat file of the world with an NBT editor
      2. Delete the Data > Player entry
      3. Save the file

            Unassigned Unassigned
            Mask3D_WOLF Mask3D_WOLF
            61 Vote for this issue
            35 Start watching this issue