Uploaded image for project: 'Minecraft: Java Edition'
  1. Minecraft: Java Edition
  2. MC-69613

Summoning rotated armor stand riding rotated horse causes armor stand to be incorrectly rotated

    XMLWordPrintable

    Details

    • Type: Bug
    • Status: Resolved
    • Resolution: Fixed
    • Affects Version/s: Minecraft 1.8-pre2, Minecraft 1.8, Minecraft 1.8.1, Minecraft 1.8.2-pre1, Minecraft 1.8.8, Minecraft 15w31a, Minecraft 1.9, Minecraft 1.9.1 Pre-Release 1, Minecraft 1.9.4, Minecraft 1.10 Pre-Release 1, Minecraft 1.10.2, Minecraft 1.11, Minecraft 1.11.2, Minecraft 1.12 Pre-Release 5, Minecraft 1.12 Pre-Release 7, Minecraft 1.13, Minecraft 18w30b, Minecraft 18w31a, Minecraft 18w32a, Minecraft 18w33a, Minecraft 1.13.1-pre1, Minecraft 1.13.1, Minecraft 1.13.2, Minecraft 18w43b, Minecraft 18w45a, Minecraft 18w46a, Minecraft 18w48a, Minecraft 18w48b, Minecraft 18w49a, Minecraft 19w04b
    • Fix Version/s: Minecraft 19w05a
    • Confirmation Status:
      Confirmed
    • Category:
      (Unassigned)

      Description

      When I summoned an armor stand riding a horse and used the Rotation tag, it didn't work for the horse.

      /summon horse ~ ~ ~ {Tame:1b,NoAI:1b,Passengers:[{id:armor_stand,Rotation:[180f,0f]}],Rotation:[180f,0f]}
      

      The horse just ignores the Rotation tag.
      The same result:

      /summon horse ~ ~ ~ {Tame:1b,NoAI:1b,Passengers:[{id:armor_stand}]}
      

      When you try to rotate the horse manually, with the following command the horse rotates 180° and the armor stand rotates something like 100°

      /tp @e[type=horse] ~ ~ ~ ~180 ~
      

        Attachments

          Issue Links

            Activity

              People

              • Assignee:
                Unassigned
                Reporter:
                Asteraoth [Mod] Asteraoth
              • Votes:
                18 Vote for this issue
                Watchers:
                17 Start watching this issue

                Dates

                • Created:
                  Updated:
                  Resolved:
                  CHK: