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Bug
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Resolution: Unresolved
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None
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Minecraft 1.8-pre2, Minecraft 1.8, Minecraft 1.8.1, Minecraft 1.8.2-pre1, Minecraft 15w49a, Minecraft 15w49b, Minecraft 15w50a, Minecraft 15w51b, Minecraft 16w02a, Minecraft 16w04a, Minecraft 16w06a, Minecraft 1.9.1, Minecraft 1.9.2, Minecraft 1.10.2, Minecraft 16w43a, Minecraft 1.13.1, Minecraft 1.14.3 Pre-Release 1, 1.15.1, 1.16.1, 20w49a, 21w03a, 21w05b, 21w06a, 21w07a, 1.17.1, 1.18.2, 22w14a, 22w15a, 22w16b, 22w17a, 22w18a, 1.19.2, 22w42a, 22w43a, 22w44a, 22w45a, 22w46a, 1.19.3 Pre-release 1, 1.19.3 Pre-release 2, 1.19.3 Pre-release 3, 1.19.3 Release Candidate 1, 1.19.3 Release Candidate 2, 1.19.3, 23w03a, 23w04a, 23w05a, 23w06a, 23w07a, 1.19.4 Pre-release 1, 1.19.4 Pre-release 2, 1.19.4 Pre-release 3, 1.19.4 Pre-release 4, 1.19.4 Release Candidate 1, 1.19.4 Release Candidate 2, 1.19.4 Release Candidate 3, 1.19.4, 23w12a, 23w13a, 23w14a, 23w16a, 23w17a, 23w18a, 1.20 Pre-release 1, 1.20 Pre-release 2, 1.20 Pre-release 4, 1.20 Pre-release 5, 1.20 Pre-release 6, 1.20 Pre-release 7, 1.20 Release Candidate 1, 1.20, 1.20.1 Release Candidate 1, 1.20.1, 1.20.2, 1.20.4, 1.21, 24w36a, 1.21.2 Pre-Release 3, 1.21.3, 24w46a
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None
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Confirmed
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Combat, Networking
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Normal
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Platform
If the player is holding the sprint key and attacks something (like a mob or other player), this will not interrupt their sprint, as it does with a double-tap sprint. However, the server assumes that this does interrupt the sprint, and the player's server state is changed accordingly. This results in a situation where the client thinks the player is sprinting and the server thinks they are not.
One effect of this is that knockback distance is reduced, since that is calculated on the server. From the player's perspective, their first hit while sprinting will cause much more knockback than all following hits, until they restart their sprint. This is counter-intuitive, since the sprint could go on for any length of time, reducing knockback for no apparent reason, whereas restarting the sprint will instantly allow the extra knockback.
Here is a video demonstration of the bug:
https://www.youtube.com/watch?v=kp4h0O_YKYw#t=9m50s
Any fix for this will change gameplay noticeably. Preserving the client behavior and fixing the server to stay in sync will make sprint knockback much more powerful. Changing the client to match the server means that sprinting will be interrupted when attacking, which players may consider regressive.
Some possible compromises:
- Fix the server to match the client, but reduce the sprint knockback bonus in general, to balance it out
- Fix the server, and add a timed cooldown between sprint knockbacks
- Fix the server, but use other factors to reduce knockback, such as the target's velocity and sprinting state
- causes
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MC-220390 Players can get stuck when attempting to swim under blocks after having previously attacked an entity
- Reopened
- is duplicated by
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MC-93664 Sprinting players can perform sweep attacks after a single knockback attack
- Resolved
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MC-238744 Holding Ctrl to sprint then attacking causes the sprint distance statistic to not increment
- Resolved
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MC-249978 Run forever
- Resolved
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MC-259707 Hitting an entity while sprinting makes the game think you are walking
- Resolved
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MC-264787 Sprinting flags become inconsistent after attacking an entity while sprinting if the sprint key is held
- Resolved
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MC-266910 Sprinting while being attacked + attacking player has weird behavior
- Resolved
- relates to
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MC-142180 You cannot perform sweeping attacks while swimming
- Open
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MC-11608 Sprinting is cancelled when attacking a mob
- Resolved
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MC-175968 An attack with a sword does not hit nearby enemies while sprinting
- Resolved
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MC-271427 Sweep attacks no longer trigger consistently
- Resolved
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MC-129568 Sprint swimming underwater and hitting a mob will stop the player from sprinting under certain conditions
- Open
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MC-56229 Sprint scoreboards won't increase after sprint-attacking (with the sprint key held down)
- Resolved