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  1. Minecraft: Java Edition
  2. MC-69091

/entitydata @e[type=Rabbit] {RabbitType:0} does not make killer rabbits passive until chunks are reloaded

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    Details

    • Type: Bug
    • Status: Resolved
    • Resolution: Works As Intended
    • Affects Version/s: Minecraft 1.8-pre1, Minecraft 1.8.8, Minecraft 15w31b, Minecraft 15w44a
    • Fix Version/s: None
    • Labels:
      None
    • Confirmation Status:
      Unconfirmed

      Description

      running the /entitydata command on a rabbit to make it a killer rabbit works normally. However, using the command to make them passive does not work at first. You have to go out of the chunks and reload them in order for the command to take effect.

      To reproduce:

      1. Create a super flat creative world (redstone ready) with cheats
      2. /setworldspawn 10000 56 10000
      3. /gamemode 0
      4. /effect @p 11 1000000 100 true
      5. /tp 0 56 0
      6. /summon Rabbit ~ ~ ~

      {RabbitType:0}

      7. /entitydata @e[type=Rabbit]

      {RabbitType:99}

      The rabbit should turn hostile
      8. /entitydata @e[type=Rabbit]

      {RabbitType:0}

      The rabbit will continue being hostile
      9. /tp 1000 56 1000
      10. /tp 0 56 0
      The rabbit has become passive because you unloaded it's chunk and reloaded it.

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            • Assignee:
              Unassigned
              Reporter:
              elyg Ely G
            • Votes:
              1 Vote for this issue
              Watchers:
              3 Start watching this issue

              Dates

              • Created:
                Updated:
                Resolved: