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  1. Minecraft: Java Edition
  2. MC-69042

/summon coordinate syntax should be different

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    Details

    • Type: Bug
    • Status: Resolved
    • Resolution: Fixed
    • Affects Version/s: Minecraft 1.8-pre1, Minecraft 1.10.2, Minecraft 16w41a, Minecraft 16w42a, Minecraft 1.11
    • Fix Version/s: Minecraft 17w45a
    • Labels:
      None
    • Confirmation Status:
      Confirmed

      Description

      The summon command syntax is:
      /summon <EntityName> [x] [y] [z] [dataTag]

      this suggests that if I only include the [x] and not the [y] [z] [dataTag], the command should operate differently to just /summon <EntityName>.

      This is not the case though, if you wish to change only the x you would need to enter the y and z.
      So I would recommend one of two options:

      • Change the syntax of the 3 coordinates to that of the /spawnpoint 3 coordinates like: [<x> <y> <z>], suggesting the requirement of all three coordinates together as an argument or none of the three.
      • Keep the current syntax, but if the player only enters, for example, ~5, for [x], assume the y and z are relative (~) and summon the entity 5 blocks in the positive x direction (currently, /summon Creeper ~5 just summons the Creeper where the player is).

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              • Assignee:
                Unassigned
                Reporter:
                arranos Arran O'Sullivan
              • Votes:
                2 Vote for this issue
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                Dates

                • Created:
                  Updated:
                  Resolved:
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