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Bug
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Resolution: Invalid
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None
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Minecraft 14w34c, Minecraft 14w34d, Minecraft 1.8, Minecraft 1.8.1, Minecraft 1.8.2-pre1, Minecraft 1.8.3, Minecraft 1.8.7, Minecraft 1.8.8, Minecraft 15w35c, Minecraft 15w47c, Minecraft 1.9, Minecraft 1.9.1 Pre-Release 1, Minecraft 1.9.1 Pre-Release 3, Minecraft 1.9.2, Minecraft 1.9.3 Pre-Release 2, Minecraft 1.9.4, Minecraft 1.10.2, Minecraft 16w38a, Minecraft 1.11.2
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Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_45, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 212110128 bytes (202 MB) / 541065216 bytes (516 MB) up to 954728448 bytes (910 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
LWJGL: 2.9.1
OpenGL: AMD Radeon HD 6550D GL version 4.1.10907 Compatibility Profile Context, ATI Technologies Inc.
GL Caps: Using GL 1.3 multitexturing.Operating System: Windows 7 (amd64) version 6.1 Java Version: 1.7.0_45, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 212110128 bytes (202 MB) / 541065216 bytes (516 MB) up to 954728448 bytes (910 MB) JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 LWJGL: 2.9.1 OpenGL: AMD Radeon HD 6550D GL version 4.1.10907 Compatibility Profile Context, ATI Technologies Inc. GL Caps: Using GL 1.3 multitexturing.
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Confirmed
When I was testing how stacking strings would work in a Command Block I came to the issue that my game crashed as I pasted in a huge command (Attachment: StringStackingTest_1.txt | 32.9KB) and hit enter...
The reason was, I reached the command block character limit. As I tried it again I saw that it didn't even display the whole command, and as I hit enter it crashed again...
Crash Report File: crash-2014-08-20_18.48.58-client.txt
BUT: The main problem here is not, that the game crashes on reaching the character limit, the main problem is the character limit itself!
The limit is already reached by stacking 14 strings, which needs a command that contains 32,738 backslashes ( \ ).
Stacking 13 strings only needs 16,356 backslashes ( \ ) (Attachment: StringStackingTest_2.txt | 16.8KB).
I do know in terms of programming it is hard to give no limitation on the command length, but it would give us more freedom and possibilities at things like "single command block creation"...
I don't say it is important to remove the limitation, but... You know... Why are minecraft worlds endless? Is that "important"?... Think about that...
If you did, thank you for reading the whole report!
Additional info by marcono1234 can be found in this comment.
Description: Updating screen events java.lang.IllegalArgumentException: Payload may not be larger than 32767 bytes at im.<init>(SourceFile:33) at ayq.a(SourceFile:84) at axu.a(SourceFile:350) at ayq.a(SourceFile:111) at axu.k(SourceFile:413) at axu.p(SourceFile:390) at ave.s(SourceFile:1497) at ave.av(SourceFile:888) at ave.a(SourceFile:325) at net.minecraft.client.main.Main.main(SourceFile:124)
- is duplicated by
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MC-73739 Command Block charakter limit
- Resolved
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MC-81565 i was playing minecraft and i just put a command an my minecraft crashed
- Resolved
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MC-86488 Command Block Character Limit Bug
- Resolved
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MC-102235 Server has a different character limit to single-player command blocks.
- Resolved
- relates to
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MC-81017 Game crashes when command in command block is too long
- Resolved
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MC-107170 writeString method of PacketBuffer is not creating correct exception text
- Resolved
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MC-134892 PacketBuffer.writeString's max length is in bytes, while readString is in characters
- Resolved