Affects Version/s: Minecraft 14w32a, Minecraft 14w32b, Minecraft 1.8, Minecraft 1.8.1-pre3, Minecraft 1.8.1-pre4, Minecraft 1.8.1-pre5, Minecraft 1.8.1, Minecraft 1.8.2-pre4, Minecraft 1.8.2-pre5, Minecraft 1.8.2-pre6
Fix Version/s: Minecraft 1.8.2-pre7
Environment:Minecraft Version - Latest Snapshot (14w26b)
Windows 7 Professional SP1 64-bit
Java Version 8 Update 5 (build 1.8.0_05-b13)
In 1.7.10 and earlier, TNT will immediately collide with the ceiling and just fall straight down if it's triggered when there's a block above it. This no longer happens and it ignores ceiling collision when triggered.
Example gfy: http://gfycat.com/LimitedAppropriateAmurminnow
Edit: Bonus info, taken from comment below by Dan Shemp
PrimedTNT now has its "centre" at the bottom of the entity, which means the block code for TNT summons the entity 0.5 of a block too high. When "+ 0.5f" is removed from the y-argument for PrimedTNT's constructor call, this bug is resolved. Dispensers also had this problem but it was fixed in separate code.
Somewhat related: Ender Crystal entity spawning 1 block too low