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  1. Minecraft: Java Edition
  2. MC-65087

Game Crash! /particle

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    • Icon: Bug Bug
    • Resolution: Duplicate
    • None
    • Minecraft 14w31a
    • None
    • SO: Windows 8.1 (64 Bits); Java 7.0.600 (64 Bits); Minecraft 1.7.10 & 14w31a
    • Unconfirmed

      My game crash wen I do the /particle mobappearance ~ ~ ~ 0 0 0 1.

      ___________
      Description: Unexpected error

      java.lang.NullPointerException: Unexpected error
      at cfq.a(SourceFile:74)
      at cfv.b(SourceFile:321)
      at cif.a(SourceFile:1250)
      at cif.a(SourceFile:1117)
      at cif.b(SourceFile:970)
      at brw.as(SourceFile:897)
      at brw.a(SourceFile:308)
      at net.minecraft.client.main.Main.main(SourceFile:120)
      __________________________________________________________
      Using VBOs: No
      Is Modded: Probably not. Jar signature remains and client brand is untouched.
      Type: Client (map_client.txt)
      Resource Packs: []
      Current Language: English (US)
      Profiler Position: N/A (disabled)
      __________________________________________________________
      – System Details –
      Details:
      Minecraft Version: 14w31a
      Operating System: Windows 8.1 (amd64) version 6.3
      Java Version: 1.7.0_60, Oracle Corporation
      Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
      Memory: 155613752 bytes (148 MB) / 322498560 bytes (307 MB) up to 1060372480 bytes (1011 MB)
      JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
      IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
      Launched Version: 14w31a
      LWJGL: 2.9.1
      OpenGL: Intel(R) HD Graphics 4000 GL version 4.0.0 - Build 10.18.10.3379, Intel
      GL Caps: Using GL 1.3 multitexturing.
      Using GL 1.3 texture combiners.
      Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
      Shaders are available because OpenGL 2.1 is supported.
      VBOs are available because OpenGL 1.5 is supported.

            Unassigned Unassigned
            TimoteoPlay Timoteo DAvi
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              Created:
              Updated:
              Resolved: