Details
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Type:
Bug
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Status: Resolved
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Resolution: Duplicate
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Affects Version/s: Minecraft 14w31a
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Fix Version/s: None
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Labels:None
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Environment:Windows 7 64-bit
Java version 8 update 11 (Build 1.8.0_11-b12)
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Confirmation Status:Unconfirmed
Description
I've noticed a lot of lag in both single- and multiplayer last few snapshots.
Slow mobs, sun/moon twitching, the basic lag you would expect on a overloaded server.
After some debugging I found this warning:
[Server thread/WARN] Something's taking too long! 'root.root.levels.TestWorld.tick.mobSpawner' took aprox ... ms.
So I figured to disable MobSpawning and it fixed the lag.
I couldn't find this bug posted anywhere, my apologies if I overlooked it.
Attachments
Issue Links
- duplicates
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MC-58120 "DoMobSpawning" is causing reduced tick speed, causing general tick lag
- Resolved