Uploaded image for project: 'Minecraft: Java Edition'
  1. Minecraft: Java Edition
  2. MC-64788

Rivers Generate Without Water

XMLWordPrintable

    • Icon: Bug Bug
    • Resolution: Works As Intended
    • None
    • Minecraft 14w31a, Minecraft 14w32a, Minecraft 14w32d, Minecraft 1.8-pre1, Minecraft 1.8, Minecraft 1.8.1-pre3, Minecraft 1.8.1, Minecraft 1.8.3, Minecraft 1.8.7, Minecraft 1.8.8, Minecraft 15w35b, Minecraft 16w02a, Minecraft 16w05b, Minecraft 1.9.2, Minecraft 1.9.3 Pre-Release 1, Minecraft 1.10.2, Minecraft 16w32a, Minecraft 16w32b, Minecraft 16w41a, Minecraft 1.12.1, Minecraft 17w48a, Minecraft 1.13-pre10, Minecraft 1.13.1, Minecraft 1.14.3
    • Confirmed
    • World generation

      Rivers often generate without water, and are too shallow. This happens with nearly EVERY river, if you find one and follow it, chances are you will hit a dried up part. This seems less likely to occur with rivers that do not have steep banks, such as rivers in Ice Plains biomes. In Extreme Hills biomes, the problem is worse, and rivers can dry up for great distances. This generation issue has been around ever since the 1.7 biome update, and long before it. Finding realistic rivers that go on for a good distance without drying up is difficult.

        1. 2014-07-31_14.57.58.png
          2014-07-31_14.57.58.png
          1.46 MB
        2. 2014-07-31_14.58.31.png
          2014-07-31_14.58.31.png
          1.48 MB
        3. 2014-07-31_14.58.58.png
          2014-07-31_14.58.58.png
          1.42 MB
        4. 2014-07-31_14.59.57.png
          2014-07-31_14.59.57.png
          1.11 MB
        5. 2014-07-31_15.00.17.png
          2014-07-31_15.00.17.png
          1.33 MB
        6. 2014-07-31_15.03.08.png
          2014-07-31_15.03.08.png
          1.59 MB
        7. 2014-07-31_15.29.23.png
          2014-07-31_15.29.23.png
          1.58 MB
        8. 2014-07-31_15.29.40.png
          2014-07-31_15.29.40.png
          1.80 MB
        9. 2014-07-31_15.30.20.png
          2014-07-31_15.30.20.png
          1.60 MB
        10. 2014-07-31_15.30.51.png
          2014-07-31_15.30.51.png
          1.65 MB
        11. 2014-07-31_15.31.02.png
          2014-07-31_15.31.02.png
          1.83 MB
        12. 2014-07-31_15.31.50.png
          2014-07-31_15.31.50.png
          1.23 MB
        13. 2014-07-31_15.32.02.png
          2014-07-31_15.32.02.png
          1.37 MB
        14. 2014-07-31_15.32.47.png
          2014-07-31_15.32.47.png
          1.56 MB
        15. 2014-07-31_15.33.14.png
          2014-07-31_15.33.14.png
          1.23 MB
        16. 2014-07-31_15.33.27.png
          2014-07-31_15.33.27.png
          1.48 MB
        17. 2014-07-31_15.35.23.png
          2014-07-31_15.35.23.png
          1.43 MB
        18. 2014-07-31_15.35.44.png
          2014-07-31_15.35.44.png
          1.36 MB
        19. 2014-07-31_15.36.45.png
          2014-07-31_15.36.45.png
          940 kB
        20. 2014-07-31_15.58.15.png
          2014-07-31_15.58.15.png
          1.12 MB
        21. 2016-01-14_18.51.20.png
          2016-01-14_18.51.20.png
          3.78 MB
        22. 2016-01-14_18.52.00.png
          2016-01-14_18.52.00.png
          3.37 MB
        23. 2016-01-14_18.52.46.png
          2016-01-14_18.52.46.png
          3.59 MB
        24. 2016-01-14_18.54.31.png
          2016-01-14_18.54.31.png
          3.30 MB
        25. 2016-01-14_18.54.59.png
          2016-01-14_18.54.59.png
          1.53 MB
        26. 2016-01-14_18.58.10.png
          2016-01-14_18.58.10.png
          3.53 MB
        27. 2016-01-14_18.58.25.png
          2016-01-14_18.58.25.png
          3.28 MB
        28. MC-64788 Confirmed for 1.14.3.png
          MC-64788 Confirmed for 1.14.3.png
          1.90 MB
        29. Schermafbeelding 2015-08-25 om 14.57.01.png
          Schermafbeelding 2015-08-25 om 14.57.01.png
          1.69 MB

            Unassigned Unassigned
            gwataguy Anton Smith
            Votes:
            22 Vote for this issue
            Watchers:
            7 Start watching this issue

              Created:
              Updated:
              Resolved:
              CHK: