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  1. Minecraft: Java Edition
  2. MC-64318

Large number of entities (>500?) causes server crash

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    Details

    • Type: Bug
    • Status: Resolved
    • Resolution: Duplicate
    • Affects Version/s: Minecraft 14w30c
    • Fix Version/s: None
    • Labels:
      None
    • Environment:
      Windows 8, 64 bit.
    • Confirmation Status:
      Unconfirmed

      Description

      I have a server running with 14w30c. When I visit my overworld villager breeding center, where I have 500 villagers. Most of the them stacked in a single location. The server crashes periodically. Here is one of the error messages from the crash. and a little bit of the messages leading up to the crash.

      [15:47:05] [Server thread/WARN]: Can't keep up! Did the system time change, or i
      s the server overloaded? Running 7870ms behind, skipping 157 tick(s)
      [15:47:28] [Server thread/WARN]: Can't keep up! Did the system time change, or i
      s the server overloaded? Running 2719ms behind, skipping 54 tick(s)
      [15:48:22] [Server Watchdog/FATAL]: A single server tick took 33.79 seconds (sho
      uld be max 0.05)
      [15:48:22] [Server Watchdog/FATAL]: Considering it to be crashed, server will fo
      rcibly shutdown.
      [15:48:22] [Server Watchdog/ERROR]: This crash report has been saved to: C:\Game
      s\Minecraft Server (Vanilla)\.\crash-reports\crash-2014-07-29_15.48.22-server.tx
      t
      [15:48:22] [Server Shutdown Thread/INFO]: Stopping server

      On 1.7.x I would not have issues of this type unless the entity count was >1000. And then the server would be laggy, but wouldn't crash.

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              • Assignee:
                Unassigned
                Reporter:
                bbinme Bryan Brown
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                Dates

                • Created:
                  Updated:
                  Resolved: