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Bug
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Resolution: Works As Intended
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None
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Minecraft 14w30c
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Windows 8 64-bit, Java 7
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Unconfirmed
Upon creation of a FallingSand entity, if it is a water or lava block (minecraft:water, minecraft:flowing_water, minecraft:lava, or minecraft:flowing_lava) it will not render at all. The shadow still appears, and when it touches the ground it will still place, but it is a minor visual bug regardless. It can be reproduced via the following command:
/summon FallingSand ~ ~1 ~ {Block:water, Time:1, Motion:[0.0,0.3,0.0]}.
It will spawn a block, but it will not appear until it touches the ground. It helps to be in third-person view to witness this. This bug is specific to fluids only; sand, stone, etc. still appear to spawn and appear fine.
I am aware that this was reported previously as MC-1300, but it was incorrectly marked as resolved. Either the fix didn't work, or the bug resurfaced sometime between 1.4.2 and 1.8. I will continue testing in 1.7 to see if it's snapshot specific.
- is duplicated by
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MC-60440 Falling Sand Entities containing water or lava do not render until landing
- Resolved
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MC-68509 Lava Falling Block dont show/render
- Resolved
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MC-71268 Falling sand entities with water or lava block ids do not render properly
- Resolved
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MC-75103 Some 'Fallingsand' does not render
- Resolved
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MC-75409 Minecraft 1.8.x Rendering Certain FallingBlocks Invisible
- Resolved
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MC-75431 FallingSand with water are invisible (MC-64222) But NOT RESOLVED in MC 1.8.1
- Resolved
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MC-1300 Falling sand entities with water or lava block ids do not render properly
- Resolved
- relates to
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MC-64634 Falling sand - Banners, Signs, Chests, Lava or Water- Don't render until done falling
- Resolved