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  1. Minecraft: Java Edition
  2. MC-64161

Dynamically changing parts of blocks are not disappearing when they're no longer rendered

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    • Icon: Bug Bug
    • Resolution: Fixed
    • Minecraft 14w34c
    • Minecraft 14w30c, Minecraft 14w31a, Minecraft 14w32b, Minecraft 14w32d, Minecraft 14w34b, Minecraft 14w34d
    • None
    • Windows 8.1
      Processor: Intel Celeron CPU 1007u @1.50GHz 1.50GHz
      Installed memory (RAM): 4.00Gb (3.89 GB usable)
      System type: 64-bit Operating System x64-based processor
      Java: version 1.7.0_55, Vendor: Oracle Corporation, 64 bit.
    • Confirmed

      blocks with parts that are affected by their tile entities or have smoothly moving parts (ex: chests, signs, heads... ) don't remove their smoothly moving or tile entity affected part after being unloaded. They appear again (so there are two of them in the same spot) when they are reloaded.

      to reproduce.
      1: place a chest
      2. unload the chunk with the chest (teleporting to 100000, 100, 100000, then teleporting back should work)
      3. reload the chunk with the chest
      4. break the chest
      5. the chest should stay, if it didn't stay, try again and go further away

      This works with (that i've found) Chests, Trapped chests, Ender Chests Skulls, Signs, and Banners

      This kind of works with: Enchanting tables, Spawners.

      This doesn't work with: fences, furnaces, hoppers.

            searge [Mojang] Searge (Michael Stoyke)
            Lewmas Fain Samuel Finch
            Votes:
            24 Vote for this issue
            Watchers:
            6 Start watching this issue

              Created:
              Updated:
              Resolved:
              CHK: