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  1. Minecraft: Java Edition
  2. MC-57934

/summon FallingSand makes game crash if you use TileID under certain conditions

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    Details

    • Type: Bug
    • Status: Resolved
    • Resolution: Duplicate
    • Affects Version/s: Minecraft 14w25b
    • Fix Version/s: None
    • Labels:
      None
    • Environment:
      Macbook Air 13" Mid 2013 using OS X 10.9.3
    • Confirmation Status:
      Unconfirmed

      Description

      If you are using the latest snapshot and enter the following commands, your game will crash.

      /summon FallingSand ~ ~ ~

      {TileID:54(chest)}

      /summon FallingSand ~ ~ ~

      {TileID:130(ender chest)}

      /summon FallingSand ~ ~ ~

      {TileID:146(trapped chest)}

      It will crash your game whether you use the command in chat or in a command block. You can reload the world after you crash, I'm guessing since the entity despawns between game sessions.

      I have not tested it in multiplayer.

      I had a similar problem in the last major snapshot (14w21b); the tag TileID would not work at all (not only with those blocks, but with all blocks). No matter what value I put for TileID, it would always be a sand block. I no longer have this problem, but now if the falling sand has a TileID of 54, 130, or 146, it crashes the game.

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              Assignee:
              Unassigned Unassigned
              Reporter:
              Parka_Steve ifjdsoauivnacisefja
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                Updated:
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