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Bug
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Resolution: Works As Intended
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None
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Minecraft 14w21b
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None
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Mac Computer, OS X 10.9.3
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Unconfirmed
Not entirely sure what is causing it, or if it consistently occurs (my testing was inconclusive), but on a default superflat world, I had typed "/gamerule doMobSpawning false" , and the game confirmed that it had been successful. I then typed "/kill @e[type=!Player]" a few times to remove any entities and any potential drops. Later, I was confused to find a bunch of villagers in the world, that had apparently spawned in a village just at the outskirts of my render distance. I made sure the gamerule was set to forbid spawning, killed all non-player entities again, and went about my business. As I was continuing to experiment with teleporting entities, I was shocked to accidentally teleport about 20 villagers to myself, again! I hadn't moved to a different area of the map, so the only village near me was the one from before. I again checked the game rule, killed the villagers, and continued, and when it happened again, I decided it was probably something to report. My villagers just won't quit spawning!
- is duplicated by
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MC-66814 Passive mobs still spawn on chunk creation if /gamerule doMobSpawning false
- Resolved
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MC-79389 Rabbits ignore /gamrule doMobSpawning false
- Resolved
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MC-84416 Shulkers aren't affected by the doMobSpawning gamerule
- Resolved
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MC-84801 DoMobSpawning working incorectly
- Resolved
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MC-265893 Pandas spawn even when doMobSpawning is set to false
- Resolved
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MC-266959 Goats can spawn in "Jagged Peaks" single-biome worlds even when gamerule doMobSpawning is set to "false"
- Resolved
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MC-266974 Mobs Still Spawn in Single Biome world type even though mob spawning is set to false
- Resolved
- relates to
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MC-118347 The rule doMobSpawning will still spawn mobs when chunks are generated
- Reopened