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Bug
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Resolution: Duplicate
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None
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Minecraft 1.7.9
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None
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Debian Linux Wheezy with Java Oracle version 1.7.0_55 amd64.
CPU : Ivy bridge I7 4930k on Asrock X79 Extrem 9 motherboard.
RAM : 64 Go
GPU : AMD R7260X
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Unconfirmed
Hello,
My name's Jerome ROUSSEL ; I play on Minecraft 1.7.9 on a private server of minecraft running on the same PC. A friend which play on an other PC throw internet (connected in my server) had the same problem in the same position.
The client lag in a specific position of my Map (around x=-185 y=11 z=45).
When Iquit this zone, no lag.
FPS 60 to 0-5 in this area.
Server don't print any message but the minecraft client std out print : "[HH:MM:SS INFO]: Client> [HH:MM:SS] [Client thread/INFO]: Warning: Clientside chunk ticking took # ms" with # around 1000 ms.
Steps to Reproduce:
1. Just go from P1 (x=-156 y=15 z=34) to P2 (x=-186 y=11 z=47)
2. Turn around and go away with a lot of lag until P1 (lag go away)
Thank you in advance.
Jerome ROUSSEL
- duplicates
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MC-12799 Freeze with 0 FPS in certain parts of specific worlds
- Resolved