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  1. Minecraft: Java Edition
  2. MC-56440

Lag on multiplayer in a specific position

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    • Icon: Bug Bug
    • Resolution: Duplicate
    • None
    • Minecraft 1.7.9
    • None
    • Debian Linux Wheezy with Java Oracle version 1.7.0_55 amd64.
      CPU : Ivy bridge I7 4930k on Asrock X79 Extrem 9 motherboard.
      RAM : 64 Go
      GPU : AMD R7260X
    • Unconfirmed

      Hello,

      My name's Jerome ROUSSEL ; I play on Minecraft 1.7.9 on a private server of minecraft running on the same PC. A friend which play on an other PC throw internet (connected in my server) had the same problem in the same position.

      The client lag in a specific position of my Map (around x=-185 y=11 z=45).
      When Iquit this zone, no lag.

      FPS 60 to 0-5 in this area.

      Server don't print any message but the minecraft client std out print : "[HH:MM:SS INFO]: Client> [HH:MM:SS] [Client thread/INFO]: Warning: Clientside chunk ticking took # ms" with # around 1000 ms.

      Steps to Reproduce:
      1. Just go from P1 (x=-156 y=15 z=34) to P2 (x=-186 y=11 z=47)
      2. Turn around and go away with a lot of lag until P1 (lag go away)

      Thank you in advance.

      Jerome ROUSSEL

            Unassigned Unassigned
            cephalopode ROUSSEL
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              Created:
              Updated:
              Resolved: