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  1. Minecraft: Java Edition
  2. MC-52668

Player skulls UUID compatibility incomplete (NBT tag SkullOwner was of wrong type)

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    • Confirmed

      Bug #1: Skulls won't keep their item name.
      Bug #2: Skulls always have the default Steve texture on mobs.

      Steps for #1:
      ----------------
      1. Take a custom skull, for example "/give @p 397 1 3

      {SkullOwner:"MHF_ArrowUp"}

      ". The inventory name says "MHF_ArrowUp's Skull" for now.

      2. Place it on ground. The server generates the log entry: "Server thread/WARN: NBT tag SkullOwner was of wrong type; expected TAG_Compound, found TAG_String".

      3. Take the placed skull back to inventory. The item name changes to "Head", though the custom skull still shows up if placed in-game again.

      Steps for #2:
      ----------------
      1. Summon a mob with a custom skull by using a command block. For example "/summon Skeleton ~ ~1 ~ {Attributes:[

      {Name:generic.movementSpeed,Base:0.001}

      ],Equipment:[{},{},{},{},{Damage:3,id:397,tag:{SkullOwner:MHF_ArrowRight}}]}"

      2. Once again, the server responds with "Server thread/WARN: NBT tag SkullOwner was of wrong type; expected TAG_Compound, found TAG_String"

      3. The mob's head has the Steve texture instead of MHF_ArrowRight's head.

            dinnerbone [Mojang] Nathan Adams
            rezzing Rezzing (Adriana)
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              Created:
              Updated:
              Resolved:
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