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  1. Minecraft: Java Edition
  2. MC-52418

Game crashed when I tried starting a Hardcore Map

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    Details

    • Type: Bug
    • Status: Resolved
    • Resolution: Duplicate
    • Affects Version/s: Minecraft 1.7.5
    • Fix Version/s: None
    • Labels:
      None
    • Environment:

      OS: Mac OS X (ver 10.9.2, arch x86_64)
      Java: 1.6.0_65 (by Apple Inc.)
      Launcher: Minecraft Launcher 1.3.11 (bootstrap 5)
      Minecraft: 1.7.5 (updated Wed Apr 02 04:00:00 MDT 2014)

    • Confirmation Status:
      Unconfirmed

      Description

      "Time: 4/3/14 3:02 PM
      Description: Invalid Biome id

      java.lang.NullPointerException: Invalid Biome id
      at agy.a(SourceFile:82)
      at agw.<init>(SourceFile:26)
      at agv.a(SourceFile:52)
      at agv.b(SourceFile:61)
      at agy.a(SourceFile:61)
      at aou.a(SourceFile:933)
      at afy.a(SourceFile:114)
      at afy.a(SourceFile:1045)
      at bms.j(SourceFile:1343)
      at bms.a(SourceFile:928)
      at bms.b(SourceFile:814)
      at azl.ah(SourceFile:784)
      at azl.f(SourceFile:711)
      at net.minecraft.client.main.Main.main(SourceFile:148)

      A detailed walkthrough of the error, its code path and all known details is as follows:
      ---------------------------------------------------------------------------------------

      – Head –
      Stacktrace:
      at agy.a(SourceFile:82)

      – DownfallBlock –
      Details:
      biome id: 0
      downfalls[] size: 256
      x: 0
      z: 0
      w: 16
      h: 16
      Stacktrace:
      at agy.a(SourceFile:82)
      at agw.<init>(SourceFile:26)
      at agv.a(SourceFile:52)
      at agv.b(SourceFile:61)
      at agy.a(SourceFile:61)
      at aou.a(SourceFile:933)

      – Coordinates of biome request –
      Details:
      Location: World: (8,0,8), Chunk: (at 8,0,8 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
      Stacktrace:
      at afy.a(SourceFile:114)
      at afy.a(SourceFile:1045)
      at bms.j(SourceFile:1343)
      at bms.a(SourceFile:928)

      – Affected level –
      Details:
      Level name: MpServer
      All players: 1 total; [bkl['durzanult'/1795860, l='MpServer', x=8.50, y=65.93, z=8.50]]
      Chunk stats: MultiplayerChunkCache: 0, 0
      Level seed: 0
      Level generator: ID 00 - default, ver 1. Features enabled: false
      Level generator options:
      Level spawn location: World: (-244,64,252), Chunk: (at 12,4,12 in -16,15; contains blocks -256,0,240 to -241,255,255), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
      Level time: 9 game time, 9 day time
      Level dimension: 0
      Level storage version: 0x00000 - Unknown?
      Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
      Level game mode: Game mode: survival (ID 0). Hardcore: true. Cheats: false
      Forced entities: 1 total; [bkl['durzanult'/1795860, l='MpServer', x=8.50, y=65.93, z=8.50]]
      Retry entities: 0 total; []
      Server brand: vanilla
      Server type: Integrated singleplayer server
      Stacktrace:
      at bkg.a(SourceFile:289)
      at azl.b(SourceFile:1947)
      at azl.f(SourceFile:720)
      at net.minecraft.client.main.Main.main(SourceFile:148)

      – System Details –
      Details:
      Minecraft Version: 1.7.5
      Operating System: Mac OS X (x86_64) version 10.9.2
      Java Version: 1.6.0_65, Apple Inc.
      Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
      Memory: 135759048 bytes (129 MB) / 295768064 bytes (282 MB) up to 1065025536 bytes (1015 MB)
      JVM Flags: 1 total; -Xmx1G
      AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
      IntCache: cache: 0, tcache: 18, allocated: 12, tallocated: 94
      Launched Version: 1.7.5
      LWJGL: 2.9.1
      OpenGL: Intel HD Graphics 5000 OpenGL Engine GL version 2.1 INTEL-8.24.11, Intel Inc.
      GL Caps: Using GL 1.3 multitexturing.
      Using framebuffer objects because ARB_framebuffer_object is supported and separate blending is supported.
      Anisotropic filtering is supported and maximum anisotropy is 16.
      Shaders are available because OpenGL 2.1 is supported.

      Is Modded: Probably not. Jar signature remains and client brand is untouched.
      Type: Client (map_client.txt)
      Resource Packs: []
      Current Language: English (US)
      Profiler Position: N/A (disabled)
      Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
      Anisotropic Filtering: Off (1)"

      What I expected to happen was...:
      I started up a hardcore map, and expected it to run smoothly

      What actually happened was...:
      The game crashed.

      Steps to Reproduce:
      1. Put a step by step guide on how to trigger the bug here
      2. ...
      3. ...

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              • Assignee:
                Unassigned
                Reporter:
                durzan Cameron Vance
              • Votes:
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                Dates

                • Created:
                  Updated:
                  Resolved: