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Bug
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Resolution: Fixed
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Minecraft 14w11b, Minecraft 1.8.3, Minecraft 16w33a
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Confirmed
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Creative
What I did: I used the command
execute @e[name="name"] ~ ~ ~ testfor @a[team=B]
What I expected to happen: It would output a redstone energy signal depending on the amount of players in that team around the entity.
What actually happened: It would only output because the testfor command succeeded, not because it had detected multiple players. It had not given a different redstone energy level (2 instead of 1).
- relates to
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MC-48449 Commands in the form /execute testforblock do not update comparators correctly
- Resolved