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Bug
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Resolution: Unresolved
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None
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Minecraft 14w10c, Minecraft 14w11b, Minecraft 1.7.8, Minecraft 14w17a, Minecraft 14w18b, Minecraft 14w19a, Minecraft 14w20b, Minecraft 14w21b, Minecraft 14w25b, Minecraft 14w26c, Minecraft 14w27b, Minecraft 14w28b, Minecraft 14w29b, Minecraft 14w30b, Minecraft 14w31a, Minecraft 14w32a, Minecraft 14w33a, Minecraft 14w34b, Minecraft 1.8-pre1, Minecraft 1.8-pre3, Minecraft 1.8, Minecraft 1.8.1, Minecraft 1.8.3, Minecraft 1.8.7, Minecraft 1.8.8, Minecraft 15w31b, Minecraft 15w33c, Minecraft 1.10.2, Minecraft 16w42a, Minecraft 18w11a, 1.14.4, 19w45b, 1.15 Pre-release 1, 20w07a, 20w13b, 20w15a, 20w19a, 1.16.1, 20w29a, 1.16.4, 21w03a, 21w06a, 21w15a, 1.17.1, 1.18.1, 1.18.2 Pre-release 1, 1.18.2, 22w15a, 23w44a, 1.20.4, 23w51b, 1.21, 1.21.3
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Confirmed
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Lighting
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Low
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Platform
End portal frames did not have AO enabled. However, the line " "ambientocclusion": false " is not in its model mesh file. The default for this argument is "true" so it seems that AO is somehow not being applied. (even adding " "ambientocclusion": true " doesn't work)
This affects all light sources as well. When a light source is set to use another block's model, the ambient occlusion setting is not inherited.
- is duplicated by
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MC-6528 End Stone And End Portal Frame Texture Brightness
- Resolved
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MC-165504 End portal frames don't support ambient occlusion in custom resource packs
- Resolved
- relates to
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MC-51113 The inner cube faces of slime blocks darken when solid blocks are present nearby
- Reopened
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MC-50263 Lighting bug affecting End portal frames with eye
- Resolved
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MC-73348 Repeater/Comparator Top/Bottom Faces Always Culled
- Resolved
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MC-165503 Fence gates (between walls) aren't affected by ambient occlusion/smooth lighting
- Resolved
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MC-275355 Block models of magma blocks and active sculk sensors do not use light_emission
- Resolved
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MC-249343 Light sources create Ambient Occlusion
- Open
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MC-172852 Doors aren't affected by ambient occlusion/smooth lighting
- Reopened
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MC-249033 Nether portal blocks are no longer affected by smooth lighting/ambient occlusion
- Resolved