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  1. Minecraft: Java Edition
  2. MC-50734

Light-emitting blocks (including end portal frames) ignore ambient occlusion/smooth lighting, regardless of model's settings

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    • Icon: Bug Bug
    • Resolution: Unresolved
    • None
    • Minecraft 14w10c, Minecraft 14w11b, Minecraft 1.7.8, Minecraft 14w17a, Minecraft 14w18b, Minecraft 14w19a, Minecraft 14w20b, Minecraft 14w21b, Minecraft 14w25b, Minecraft 14w26c, Minecraft 14w27b, Minecraft 14w28b, Minecraft 14w29b, Minecraft 14w30b, Minecraft 14w31a, Minecraft 14w32a, Minecraft 14w33a, Minecraft 14w34b, Minecraft 1.8-pre1, Minecraft 1.8-pre3, Minecraft 1.8, Minecraft 1.8.1, Minecraft 1.8.3, Minecraft 1.8.7, Minecraft 1.8.8, Minecraft 15w31b, Minecraft 15w33c, Minecraft 1.10.2, Minecraft 16w42a, Minecraft 18w11a, 1.14.4, 19w45b, 1.15 Pre-release 1, 20w07a, 20w13b, 20w15a, 20w19a, 1.16.1, 20w29a, 1.16.4, 21w03a, 21w06a, 21w15a, 1.17.1, 1.18.1, 1.18.2 Pre-release 1, 1.18.2, 22w15a, 23w44a, 1.20.4, 23w51b, 1.21, 1.21.3, 1.21.4
    • Confirmed
    • Lighting
    • Low
    • Platform

      End portal frames did not have AO enabled. However, the line " "ambientocclusion": false " is not in its model mesh file. The default for this argument is "true" so it seems that AO is somehow not being applied. (even adding " "ambientocclusion": true " doesn't work)

      This affects all light sources as well. When a light source is set to use another block's model, the ambient occlusion setting is not inherited.

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        5. 2022-02-13_20.23.06.png
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        6. block-whitener-22w06a-v1.0.zip
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        7. end_portal_frame_empty.json
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            Unassigned Unassigned
            Awesoman3000 Connor Steppie
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              Created:
              Updated:
              CHK: