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  1. Minecraft: Java Edition
  2. MC-49839

.json shading filters rendered after red/blue anaglyph mode

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    Details

    • Type: Bug
    • Status: Resolved
    • Resolution: Fixed
    • Affects Version/s: Minecraft 14w08a, Minecraft 1.7.5, Minecraft 14w19a
    • Fix Version/s: Minecraft 14w25b
    • Labels:
    • Environment:
      windows 8
    • Confirmation Status:
      Confirmed

      Description

      Put the summary of the bug you're having here

      *What I expected to happen was that each virtual camera would apply the .json shader first and the red/blue tint to each image afterward.

      *What actually happened was the shader was rendered on top of the red/blue tint, in some cases removing the effect of the anaglyph by desaturating both images.

      Steps to Reproduce:
      1. activate 3d anaglyph mode
      2. activate super secret settings
      some shaders will not work with the anaglyph mode.
      suggest this could be fixed by re-arranging render sequence from

      read cameras left and right ->render 3d anaglyph -> render shader

      to

      read cameras left and right -> render shader -> render 3d anaglyph

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              • Assignee:
                Unassigned
                Reporter:
                sFEARical Thomas William Stewart
              • Votes:
                1 Vote for this issue
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                Dates

                • Created:
                  Updated:
                  Resolved:
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