Uploaded image for project: 'Minecraft: Java Edition'
  1. Minecraft: Java Edition
  2. MC-49839

.json shading filters rendered after red/blue anaglyph mode

    XMLWordPrintable

Details

    • Bug
    • Status: Resolved
    • Resolution: Fixed
    • Minecraft 14w08a, Minecraft 1.7.5, Minecraft 14w19a
    • Minecraft 14w25b
    • windows 8
    • Confirmed

    Description

      Put the summary of the bug you're having here

      *What I expected to happen was that each virtual camera would apply the .json shader first and the red/blue tint to each image afterward.

      *What actually happened was the shader was rendered on top of the red/blue tint, in some cases removing the effect of the anaglyph by desaturating both images.

      Steps to Reproduce:
      1. activate 3d anaglyph mode
      2. activate super secret settings
      some shaders will not work with the anaglyph mode.
      suggest this could be fixed by re-arranging render sequence from

      read cameras left and right ->render 3d anaglyph -> render shader

      to

      read cameras left and right -> render shader -> render 3d anaglyph

      Attachments

        Issue Links

          Activity

            People

              Unassigned Unassigned
              sFEARical Thomas William Stewart
              Votes:
              1 Vote for this issue
              Watchers:
              2 Start watching this issue

              Dates

                Created:
                Updated:
                Resolved:
                CHK: