Details
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Type:
Bug
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Status: Resolved
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Resolution: Fixed
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Affects Version/s: Minecraft 14w06b, Minecraft 14w07a, Minecraft 14w08a, Minecraft 14w10c, Minecraft 14w11b, Minecraft 14w17a, Minecraft 14w18b, Minecraft 14w19a
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Fix Version/s: Minecraft 14w20a
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Labels:None
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Environment:Mac OS X 10.9 / Java 6
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Confirmation Status:Community Consensus
Description
I´ll explain everything in the video:
Mod edit: Added description of above link:
The problem mentioned in the video also affects normal slime spawning in the overworld. To explain it short: In the latest snapshots the algorithm for slime spawning does not check if medium or big slimes collide with blocks, therefore they can spawn within blocks. This causes the following problems:
- small slimes fill up the Mobcap
- less Zombiepigmen/WitherSkeletons/Blazes are spawning
- farming skulls/nuggets/rods will become a lot harder
- the Nether will become a lot easier since those mobs will spawn very rarely
- a lot of gold farms and ALL WitherSkeleton farms will break in 1.8
Update:
After a bit more testing it looks like the new spawning works this way:
- If a spawnable block was found the game checks if there is something with a hitbox directly above this spot (any block solid or transparent)
- If that is the case no slime is able to spawn
- If there is no hitbox above this single block a slime can spawn in all sizes
- Problem is that there is no seperate check for surrounding blocks if its a medium or big slime
--> Slimes spawn in blocks and can suffocate
They basically use the normal 2 high mobspawning rules like Creeper, Zombies etc. which makes no sense for slimes since they have completely different hotboxes.
Attachments
Issue Links
- is duplicated by
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MC-50532 Large Magma Cubes Spawning in 2 wide area
- Resolved