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  1. Minecraft: Java Edition
  2. MC-49277

Out of memory error when loading images

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    • Icon: Bug Bug
    • Resolution: Duplicate
    • None
    • Minecraft 1.7.4
    • None
    • OS: Windows 7 (ver 6.1, arch x86)
      Java: 1.7.0_40 (by Oracle Corporation)
      Launcher: Minecraft Launcher 1.3.10 (bootstrap 5)
      Minecraft: 1.7.4 (updated Thu Feb 13 15:25:31 CET 2014)
    • Unconfirmed

      Put the summary of the bug you're having here

      What I expected to happen was...:
      Describe what you thought should happen here

      *What actually happened was...:*it got crashed, dont know how?
      Describe what happened here

      Steps to Reproduce:
      1. Put a step by step guide on how to trigger the bug here
      2. ...- Minecraft Crash Report ----
      // Hey, that tickles! Hehehe!

      Time: 20-02-14 12:20
      Description: Registering texture

      java.lang.OutOfMemoryError: Java heap space
      at java.awt.image.DataBufferByte.<init>(Unknown Source)
      at java.awt.image.ComponentSampleModel.createDataBuffer(Unknown Source)
      at java.awt.image.Raster.createWritableRaster(Unknown Source)
      at javax.imageio.ImageTypeSpecifier.createBufferedImage(Unknown Source)
      at javax.imageio.ImageReader.getDestination(Unknown Source)
      at com.sun.imageio.plugins.png.PNGImageReader.readImage(Unknown Source)
      at com.sun.imageio.plugins.png.PNGImageReader.read(Unknown Source)
      at javax.imageio.ImageIO.read(Unknown Source)
      at javax.imageio.ImageIO.read(Unknown Source)
      at bqs.b(SourceFile:112)
      at bqs.a(SourceFile:90)
      at bqy.a(SourceFile:72)
      at bqy.a(SourceFile:61)
      at bqy.a(SourceFile:52)
      at azi.ad(SourceFile:422)
      at azi.f(SourceFile:696)
      at net.minecraft.client.main.Main.main(SourceFile:152)

      A detailed walkthrough of the error, its code path and all known details is as follows:
      ---------------------------------------------------------------------------------------

      – Head –
      Stacktrace:
      at java.awt.image.DataBufferByte.<init>(Unknown Source)
      at java.awt.image.ComponentSampleModel.createDataBuffer(Unknown Source)
      at java.awt.image.Raster.createWritableRaster(Unknown Source)
      at javax.imageio.ImageTypeSpecifier.createBufferedImage(Unknown Source)
      at javax.imageio.ImageReader.getDestination(Unknown Source)
      at com.sun.imageio.plugins.png.PNGImageReader.readImage(Unknown Source)
      at com.sun.imageio.plugins.png.PNGImageReader.read(Unknown Source)
      at javax.imageio.ImageIO.read(Unknown Source)
      at javax.imageio.ImageIO.read(Unknown Source)
      at bqs.b(SourceFile:112)
      at bqs.a(SourceFile:90)

      – Resource location being registered –
      Details:
      Resource location: minecraft:textures/atlas/blocks.png
      Texture object class: bqs
      Stacktrace:
      at bqy.a(SourceFile:72)
      at bqy.a(SourceFile:61)
      at bqy.a(SourceFile:52)
      at azi.ad(SourceFile:422)

      – Initialization –
      Details:
      Stacktrace:
      at azi.f(SourceFile:696)
      at net.minecraft.client.main.Main.main(SourceFile:152)

      – System Details –
      Details:
      Minecraft Version: 1.7.4
      Operating System: Windows 7 (x86) version 6.1
      Java Version: 1.7.0_40, Oracle Corporation
      Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
      Memory: 18446328 bytes (17 MB) / 518979584 bytes (494 MB) up to 518979584 bytes (494 MB)
      JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M
      AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
      IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
      Launched Version: 1.7.4
      LWJGL: 2.9.1
      OpenGL: Intel(R) HD Graphics Family GL version 3.0.0 - Build 8.15.10.2253, Intel
      GL Caps: Using GL 1.3 multitexturing.
      Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
      Anisotropic filtering is supported and maximum anisotropy is 16.
      Shaders are available because OpenGL 2.1 is supported.

      Is Modded: Probably not. Jar signature remains and client brand is untouched.
      Type: C
      3. ...

            Unassigned Unassigned
            mr_mobkiller2003 muizz mahmood
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              Created:
              Updated:
              Resolved: