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Bug
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Resolution: Works As Intended
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None
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Minecraft 14w04a, Minecraft 14w04b, Minecraft 14w05a, Minecraft 14w07a, Minecraft 14w08a, Minecraft 14w10c, Minecraft 14w20b, Minecraft 14w21b, Minecraft 14w25a, Minecraft 14w25b, Minecraft 14w29a, Minecraft 1.8
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None
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Operating System: Windows Vista (amd64) version 6.0
Java Version: 1.7.0_09
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Confirmed
As of Minecraft 14w04a and above, it is no longer possible to use "/setblock" to spawn the technical block "minecraft:lit_redstone_lamp" (formerly Block ID 124) into the world. Instead, the default (inactive) "Redstone Lamp" spawns.
The following versions allowed the spawning of active Redstone Lamps:
13w38c, 13w39a, 13w39b, 13w41a, 13w41b, 13w42a, 13w42b, 13w43a, 1.7, 1.7.1, 1.7.2, 13w47e, 13w48b, 13w49a, 1.7.3, 1.7.4, 14w02c, and 14w03b.
The syntax used is:
"/setblock ~ ~2 ~ minecraft:lit_redstone_lamp 0 replace"
Intended behavior:
The Active Redstone Lamp should spawn into the world using the "/setblock" command, and then become an "inactive" Redstone Lamp, provided the Command is not repeatedly executed via a Redstone Clock.
Additional notes:
It is still possible to use the "FallingSand" TileID of 124 to replicate the above intended effect, as in the following syntax:
"/summon FallingSand ~ ~2.5 ~ {TileID:124,Time:1000,TileEntityData:{}}"
Alternately you can also use this syntax, and the block will become intangible:
"/summon FallingSand ~ ~2.5 ~
{TileID:124,Motion:[0.0,0.04,0.0]}"
The following YouTube video shows both the intended behavior, as well as the bug in action:
http://www.youtube.com/watch?v=Wns5BFO-wGA
Also included are a screenshot of the "Active Redstone Lamp" working, in 1.7.4, as well as a screenshot of it no longer working in the 14w05a snapshot.