Minecraft
  1. Minecraft
  2. MC-46596

In spectator mode, mobs can still follow the player

    Details

    • Type: Bug Bug
    • Status: Resolved
    • Resolution: Fixed
    • Affects Version/s: Minecraft 14w04b, Minecraft 14w05a, Minecraft 14w05b, Minecraft 14w06a, Minecraft 14w06b, Minecraft 14w07a, Minecraft 14w08a
    • Fix Version/s: Minecraft 14w10a
    • Security Level: Minecraft - Public (Viewable by everyone)
    • Labels:
      None
    • Environment:

      Mac OSX 10.9
      Java SE (1.7.0_21) 64-bit
      Intel Core i5
      8GB Ram

    • Confirmation Status:
      Community Consensus

      Description

      When you attack a wolf in survival mode (making it aggressive) and then go into spectator mode, the wolf/wolves will continue to follow you but cannot attack you. When you fly into the air, the wolf/wolves will jump up at the invisible player.

        Issue Links

          Activity

          Hide
          MarkSill added a comment -

          This still happens in 14w06b, and not just with wolves. It happens with all hostile mobs.

          Show
          MarkSill added a comment - This still happens in 14w06b, and not just with wolves. It happens with all hostile mobs.
          Hide
          Ezer'Arch added a comment - - edited

          Comment moved from MC-46820 as that was marked as duplicate:

          It doesn't happen only with witches. That's the current behavior:

          Hostile mobs won't chase you (the player) in spectator mode, however they will if the mobs spot you in survival; switching to spectator mode won't refrain them from chasing and attacking you, taking over a mob as host won't stop them either.

          This video explains the same thing with zombies and spiders: http://www.youtube.com/watch?v=IPVxnXWkmbY

          Interestingly, switching from survival to creative refrains (most of?) hostile mobs from chasing the player. You can spawn a creeper, let it see and chase towards you in survival, then switch to creative, creeper stops and won't explode.

          Show
          Ezer'Arch added a comment - - edited Comment moved from MC-46820 as that was marked as duplicate: It doesn't happen only with witches . That's the current behavior: Hostile mobs won't chase you (the player) in spectator mode, however they will if the mobs spot you in survival; switching to spectator mode won't refrain them from chasing and attacking you, taking over a mob as host won't stop them either. This video explains the same thing with zombies and spiders: http://www.youtube.com/watch?v=IPVxnXWkmbY Interestingly, switching from survival to creative refrains (most of?) hostile mobs from chasing the player . You can spawn a creeper, let it see and chase towards you in survival, then switch to creative, creeper stops and won't explode.
          Hide
          Don't Read Me added a comment -

          Confirmed in 14w06b. Creeper exploded while I was on spectator.

          Show
          Don't Read Me added a comment - Confirmed in 14w06b. Creeper exploded while I was on spectator.
          Hide
          Gary Closse added a comment -

          Confirmed in 07a

          Show
          Gary Closse added a comment - Confirmed in 07a
          Hide
          PaintTheFuture added a comment -

          Confirmed for 08a

          Show
          PaintTheFuture added a comment - Confirmed for 08a
          Hide
          Gary Closse added a comment -

          Thanks Searge!

          Show
          Gary Closse added a comment - Thanks Searge!
          Hide
          Sonicwave added a comment -

          In 1.8 if a creeper begins to explode, switching to Spectator/Creative won't stop the explosion unless you move out of its range. Revengeful zombies are also affected (see MC-64087).

          Show
          Sonicwave added a comment - In 1.8 if a creeper begins to explode, switching to Spectator/Creative won't stop the explosion unless you move out of its range. Revengeful zombies are also affected (see MC-64087 ).

            People

            • Assignee:
              [Mojang] Searge (Michael Stoyke)
              Reporter:
              Adrian Shedley
            • Votes:
              5 Vote for this issue
              Watchers:
              7 Start watching this issue

              Dates

              • Created:
                Updated:
                Resolved:
                CHK: