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  1. Minecraft: Java Edition
  2. MC-46445

Spectator mode particles and sounds computed from where you have been before



    • Bug
    • Status: Resolved
    • Resolution: Fixed
    • Minecraft 14w05a, Minecraft 14w06b, Minecraft 14w07a, Minecraft 14w11b, Minecraft 14w25a, Minecraft 14w28b, Minecraft 14w29b, Minecraft 14w31a, Minecraft 14w32a, Minecraft 14w34b, Minecraft 1.8-pre1, Minecraft 1.8, Minecraft 1.8.1, Minecraft 1.8.2-pre1, Minecraft 1.8.7, Minecraft 1.8.8, Minecraft 15w32c, Minecraft 15w44b, Minecraft 15w46a, Minecraft 1.8.9, Minecraft 15w51b, Minecraft 16w02a, Minecraft 1.9, Minecraft 1.9.4, Minecraft 16w20a, Minecraft 16w21a, Minecraft 16w21b, Minecraft 1.10 Pre-Release 1, Minecraft 1.10, Minecraft 1.10.2, Minecraft 16w32a, Minecraft 16w32b, Minecraft 16w33a, Minecraft 16w35a, Minecraft 16w38a, Minecraft 16w39b, Minecraft 16w41a, Minecraft 16w42a, Minecraft 16w43a, Minecraft 16w44a, Minecraft 1.11, Minecraft 1.11.2, Minecraft 17w14a, Minecraft 1.12 Pre-Release 1, Minecraft 1.12, Minecraft 1.12.1, Minecraft 1.12.2, Minecraft 18w21a, Minecraft 18w22a, Minecraft 1.13-pre1, Minecraft 1.13-pre6, Minecraft 1.13, Minecraft 1.13.1
    • Minecraft 19w11a
    • Confirmed
    • Spectator
    • (Unassigned)


      If you are in spectator mode, click an entity to spectate it, and then move your mouse around, you see that Flames of Torches where computed from where you have been first (where your field of view is). Also it seems that sounds are computed the same way. If i am spectating an entity and moving my mouse around, the sound is sometimes on the right of my headset and sometimes on the left.

      Easy way to reproduce the bug: Spectate an enderman and move the mouse, you will see the particles rotating.

      EDIT: As stated in the title it not only depends on the rotation, but also on the location where the player started spectating the entity.

      An example: I set up a sound source (note block with a clock) and placed an entity next to it (armor stand). I started spectating the entity and while moving the mouse, the sound rotated around me (as stated above). Then I added the levitation effect to the armor stand. The volume of the sound didn't decrease as I moved away from the source of the sound. When leaving the spectated entity the sound stopped immediately as I was to far away from the note block.

      Assumption by marcono1234 can be found in this comment.
      Explanation by SupaHam can be found in this comment


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              kaenganxt Nico
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