Uploaded image for project: 'Minecraft: Java Edition'
  1. Minecraft: Java Edition
  2. MC-46153

crashed because registering textures

XMLWordPrintable

    • Icon: Bug Bug
    • Resolution: Duplicate
    • None
    • Minecraft 1.7.4
    • None
    • java
    • Unconfirmed

      ---- Minecraft Crash Report ----
      // Ouch. That hurt

      Time: 1/26/14 11:33 AM
      Description: Registering texture

      bqr: Unable to fit: glass_pane_top_blue - size: 512x512 - Maybe try a lowerresolution resourcepack?
      at bqo.c(SourceFile:56)
      at bqs.b(SourceFile:203)
      at bqs.a(SourceFile:90)
      at bqy.a(SourceFile:72)
      at bqy.a(SourceFile:61)
      at bqy.a(SourceFile:52)
      at azi.ad(SourceFile:422)
      at azi.f(SourceFile:696)
      at net.minecraft.client.main.Main.main(SourceFile:152)

      A detailed walkthrough of the error, its code path and all known details is as follows:
      ---------------------------------------------------------------------------------------

      – Head –
      Stacktrace:
      at bqo.c(SourceFile:56)
      at bqs.b(SourceFile:203)
      at bqs.a(SourceFile:90)

      – Resource location being registered –
      Details:
      Resource location: minecraft:textures/atlas/blocks.png
      Texture object class: bqs
      Stacktrace:
      at bqy.a(SourceFile:72)
      at bqy.a(SourceFile:61)
      at bqy.a(SourceFile:52)
      at azi.ad(SourceFile:422)

      – Initialization –
      Details:
      Stacktrace:
      at azi.f(SourceFile:696)
      at net.minecraft.client.main.Main.main(SourceFile:152)

      – System Details –
      Details:
      Minecraft Version: 1.7.4
      Operating System: Mac OS X (x86_64) version 10.9.1
      Java Version: 1.6.0_65, Apple Inc.
      Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
      Memory: 57904328 bytes (55 MB) / 1065025536 bytes (1015 MB) up to 1065025536 bytes (1015 MB)
      JVM Flags: 1 total; -Xmx1G
      AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
      IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
      Launched Version: 1.7.4
      LWJGL: 2.9.1
      OpenGL: AMD Radeon HD 6750M OpenGL Engine GL version 2.1 ATI-1.14.21, ATI Technologies Inc.
      GL Caps: Using GL 1.3 multitexturing.
      Using framebuffer objects because ARB_framebuffer_object is supported and separate blending is supported.
      Anisotropic filtering is supported and maximum anisotropy is 16.
      Shaders are available because OpenGL 2.1 is supported.

      Is Modded: Probably not. Jar signature remains and client brand is untouched.
      Type: Client (map_client.txt)
      Resource Packs: [Zelda Pack update 1, Sphax PureBDcraft 512x MC17]
      Current Language: Canadian English (CA)
      Profiler Position: N/A (disabled)
      Vec3 Pool Size: ~ERROR~ NullPointerException: null
      Anisotropic Filtering: Off (1)

            Unassigned Unassigned
            gbot11 glyn gibboons
            Votes:
            0 Vote for this issue
            Watchers:
            2 Start watching this issue

              Created:
              Updated:
              Resolved: