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Bug
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Resolution: Fixed
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Minecraft 14w02c, Minecraft 14w04b, Minecraft 14w05b, Minecraft 14w20a, Minecraft 14w20b, Minecraft 14w27b, Minecraft 14w28a, Minecraft 14w34b, Minecraft 14w34d, Minecraft 1.8, Minecraft 1.8.3, Minecraft 1.8.8, Minecraft 15w41b
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None
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Windows, both single player and multiplayer
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Community Consensus
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Creative
https://www.youtube.com/watch?v=RN3i_YWHYak
In the above video is a machine that does a relative teleport of the player every 100ms (2 ticks), alternating between 1,0,0 and -1,0,0. As can be seen, this is mostly seamless but occasionally snaps the player back quite a bit. Though it's not in the video, sometimes the player also gets "stuck" where they can't move or turn their head because they are getting snapped back constantly, much more rapidly than the teleports. I have slowed the machine down to one second between teleports and am still having this problem.
Note that this happens both in single player and on a multiplayer server running locally. The server is having no trouble keeping up with real time, and there is nothing in the console aside from the output from the command blocks.
UPDATE: I notice that if the player is crouched when they teleport, their view angles are reset to zero and they will uncrouch, 100% of the time. This may or may not be related.
- is duplicated by
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MC-45272 Teleporting to a previous position while rotating
- Resolved
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MC-46747 Teleportation Bug
- Resolved
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MC-48238 /tp'ing player falling at max speed does not preserve momentum.
- Resolved
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MC-48986 Unexpected doubled Teleportation
- Resolved
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MC-55574 Rubberbanding After Relative TP While in Air @ High Speeds
- Resolved
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MC-65083 1.8 tp error - tp with commandblock rapid pulser error
- Resolved
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MC-74272 tp @e[type=Pig] with rapid pulse do not select all pig entities
- Resolved
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MC-90333 Constantly executing /tp ~ ~ ~ glitches your position
- Resolved
- relates to
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MC-55638 Quick teleport not working with projectiles
- Resolved