Windows 8.1 64-bit
You used to be able to use a range of 65536 to get a range area of 1 block, because 65536 is an intentional integer overflow. For example: if you use a command block programmed with
, there will only be an output if the player is exactly in that block. This was the only way to get a range of 1 block.
Now, the overflow doesn't work anymore, you only get a ton of lag because the range is so big. Did the number to get the overflow change? Or is it totally removed? Or is there another way to get a range of 1 block? You also can't use r=0 or r=0.5 or something.