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  1. Minecraft: Java Edition
  2. MC-44634

Invulnerable Fireballs are invisible/being client-side rendered on hit

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    Details

    • Type: Bug
    • Status: Resolved
    • Resolution: Fixed
    • Affects Version/s: Minecraft 14w02c, Minecraft 1.7.9, Minecraft 14w18b, Minecraft 14w19a
    • Fix Version/s: Minecraft 1.8.2-pre1
    • Labels:
      None
    • Confirmation Status:
      Unconfirmed

      Description

      I summoned a Fireball with the Invulnerable tag set to 1 and encounter some very strange behaviors of the fireball.

      First, the fireball is completely invisible and only seen for a slight time when first summoned. (less then a second) The fireball still explodes and deals damage
      If you attack the fireball, it is rendered as flying away, but it actually still explode where it would have without a hit. When these rendered fireball fly to far away, they'll just get set to the starting position, even if the real fireball already exploded. Relogging/Reloading seems to fix them, but sometimes they'll come back and start flying in the loop again, but will not fly in the direction they previously were.
      These client-side only fireballs do not explode, even if the hit a player or a wall. The fireballs may disappear a short time after hitting them.

      I used this command to test:

      /summon Fireball ~ ~-2 ~ {ExplosionPower:1,direction:[0.0,-0.5,0.0],Invulnerable:1} 

      (Flies downwards)

      /summon Fireball ~ ~-2 ~ {ExplosionPower:1,direction:[0.0,0.0,0.0],Invulnerable:1}

      (Does not move, hitting hit sends it flying client side only)

      (Changing the ExplosionPower or direction does not change the behavior.)

      I tried providing a video, but my pc and internet speed seem to not allow me to.

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            • Assignee:
              Unassigned
              Reporter:
              oWave oWave
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              Dates

              • Created:
                Updated:
                Resolved: