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  1. Minecraft: Java Edition
  2. MC-43010

Non-standard texture resolutions cause rendering errors with mipmap

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    • Unconfirmed

      This occurs whenever the dimensions of a texture are a non-square number (24 x 24) or any odd-numbered resolution (7 x 7), mipmaping is set to any non-zero value, and anisotropic filtering is set to 0.

      At significant distance, any face with a strongly acute angle to the player will simply not render correctly, making the terrain rendering appear choppy. For odd-numbered resolutions, this may also cause the edges of the tiles to disappear even at relatively close distances.

      The easiest way to recreate the issue is to set mipmaping to 4 and anisotropic filtering to 0 with any pack that uses non-square-numbered block resolutions. Although this problem is visible with any non-zero mipmaping setting, it is most easily visible when set to 4. A super-flat world demonstrates the effect most dramatically.

        1. Comparison.png
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        2. MipmappingGlitch.png
          352 kB
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            TheMoogle Mog (Ryan Holtz)
            Alvoria Alvoria
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              Created:
              Updated:
              Resolved: