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  1. Minecraft: Java Edition
  2. MC-39878

Limiting FPS causes chunks to load slowly

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    Details

    • Type: Bug
    • Status: Resolved
    • Resolution: Duplicate
    • Affects Version/s: Minecraft 1.7.2
    • Fix Version/s: None
    • Labels:
      None
    • Environment:
      Windows 8, Java 7 (x64); 8 GB DDR3 RAM, Intel i7; Intel HD4600 / NVIDIA GeForce GTX 765M (2GB GDDR5); SSD.
    • Confirmation Status:
      Unconfirmed

      Description

      My system can run MC at 120-200 FPS with all settings maxed out, but to conserve power I attempted to limit FPS using Vsync (And after the following problems, I tried the slider as well).

      When the frame rate is reduced chunks will start to load extremely slowly. At 60FPS I can walk all the way up to the edge before a new chunk loads, even though render distance is set to 16. But if I simply set the frame rate to unlimited the chunks will load instantly and act normally.

      Furthermore even if the settings in MC are unlimited, but I am recording with FRAPS (limiting frame rate to 30FPS) the same problem occurs.

      I would expect limited frame rate would be a performance advantage, but instead it makes the game nearly unplayable. I am forced to leave the frame rate unlimited to play, but I am unable to record game play without chunk loading becoming unbearably slow.

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              Assignee:
              Unassigned Unassigned
              Reporter:
              zeel Josh Olsen
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