Minecraft
  1. Minecraft
  2. MC-28424

Untamed wolves and ocelots disappear

    Details

    • Type: Bug Bug
    • Status: Resolved
    • Resolution: Fixed
    • Affects Version/s: Minecraft 1.6.2, Minecraft 1.6.4, Minecraft 1.7.2, Minecraft 1.7.4, Minecraft 1.7.5, Minecraft 14w11b, Minecraft 1.7.9, Minecraft 14w20b, Minecraft 14w21b, Minecraft 14w25b, Minecraft 14w26c, Minecraft 1.7.10, Minecraft 14w27b, Minecraft 14w28a, Minecraft 14w28b, Minecraft 14w29b, Minecraft 14w30a, Minecraft 14w30b, Minecraft 14w30c, Minecraft 14w31a, Minecraft 14w32a, Minecraft 14w32b, Minecraft 14w32d, Minecraft 14w33a, Minecraft 14w33c, Minecraft 14w34b, Minecraft 14w34d, Minecraft 1.8-pre1, Minecraft 1.8-pre2, Minecraft 1.8-pre3, Minecraft 1.8, Minecraft 1.8.1-pre1, Minecraft 1.8.1-pre3, Minecraft 1.8.1-pre4, Minecraft 1.8.1, Minecraft 1.8.2-pre4, Minecraft 1.8.2-pre6, Minecraft 1.8.4, Minecraft 1.8.5, Minecraft 1.8.6, Minecraft 1.8.8, Minecraft 15w31c, Minecraft 15w46a, Minecraft 15w47c, Minecraft 1.8.9, Minecraft 15w51b, Minecraft 16w02a, Minecraft 1.9 Pre-Release 2, Minecraft 1.9, Minecraft 1.9.1 Pre-Release 1, Minecraft 1.9.1 Pre-Release 2, Minecraft 1.9.1 Pre-Release 3, Minecraft 1.9.2, Minecraft 1.9.3 Pre-Release 3
    • Fix Version/s: Minecraft 16w21a
    • Security Level: Minecraft - Public (Viewable by everyone)
    • Environment:

      Windows 7, Windows 8

    • Confirmation Status:
      Community Consensus
    • Game Mode:
      Survival

      Description

      Fix note

      Fix note: This has only been fixed for wolves as they spawn as friendlies. Ocelots spawn as monsters (i.e. continously) and need to be despawned when inactive.

      Source

      I created a survival file and started playing. I found some wolves and caged them so they didn't run off until I got some bones. I did not tame them, and for some reason, after unloading the chunk, they disappeared.

      To reproduce:

      1. Create a new world with no generation modifications.
      2. Find some wolves and trap them. Make note of their location.
      3. Wander off until the chunk is no longer loaded (>16 chunks).
      4. Go back and the wolves should've despawned.

      the code affected

        Issue Links

          Activity

          Hide
          Adam added a comment - - edited

          I did some testing too, not Ocelots but wolves again. My findings are very strange. I generated a new world, seed: "Game's Broke". I can fly/teleport/walk whatever over to around X,Y,Z: 142, 70, -127. Each time I tested, there is always two packs of wolves starting in that area. Now here is the thing, most of the time, if I move maybe 100 or so blocks away from them, they despawn and they never come back, in that area or in any other I have found in that whole biome. This happened all but one time. This one time, they never despawned. I teleported as far as 3000, 80, 3000, came back and they were still there. Go figure on that one.

          You know I can understand and even want difficulty in finding wolves. I don't want them to be dime a dozen like pigs or cows. But is this how they are doing it? By having them generate with the chunk, never respawn and in all but the rarest cases, they despawn if you leave the area. How close do you have to get to them before you are close enough that they despawn? I know you can hear them but only if you are close. Also, what if you first enter that chunk at night, wolves don't spawn at night right? So did you just blow your one chance to see them? I would really love to know if this is as intended. It seems bugged to me.

          One more point on this. I know this bug tracker has a voting system. But you know what, a bug like this is never going get lots of votes. Most people will just assume that they just haven't been lucky enough to find a wolf. Heck, the moderator closed my issue on this at first because he found wolves. 50 bucks says he never saw them again once he left though. My point is just because a bug like this doesn't get tons of votes doesn't mean it shouldn't be fixed. Its been around for almost 3 years if not longer. If the DEVs really did not intent this odd behavior, it needs to be fixed, regardless of the number of votes.

          Show
          Adam added a comment - - edited I did some testing too, not Ocelots but wolves again. My findings are very strange. I generated a new world, seed: "Game's Broke". I can fly/teleport/walk whatever over to around X,Y,Z: 142, 70, -127. Each time I tested, there is always two packs of wolves starting in that area. Now here is the thing, most of the time, if I move maybe 100 or so blocks away from them, they despawn and they never come back, in that area or in any other I have found in that whole biome. This happened all but one time. This one time, they never despawned. I teleported as far as 3000, 80, 3000, came back and they were still there. Go figure on that one. You know I can understand and even want difficulty in finding wolves. I don't want them to be dime a dozen like pigs or cows. But is this how they are doing it? By having them generate with the chunk, never respawn and in all but the rarest cases, they despawn if you leave the area. How close do you have to get to them before you are close enough that they despawn? I know you can hear them but only if you are close. Also, what if you first enter that chunk at night, wolves don't spawn at night right? So did you just blow your one chance to see them? I would really love to know if this is as intended. It seems bugged to me. One more point on this. I know this bug tracker has a voting system. But you know what, a bug like this is never going get lots of votes. Most people will just assume that they just haven't been lucky enough to find a wolf. Heck, the moderator closed my issue on this at first because he found wolves. 50 bucks says he never saw them again once he left though. My point is just because a bug like this doesn't get tons of votes doesn't mean it shouldn't be fixed. Its been around for almost 3 years if not longer. If the DEVs really did not intent this odd behavior, it needs to be fixed, regardless of the number of votes.
          Hide
          Rich Harris added a comment -

          Like an idiot, I have been searching for wolves for endless hours in previously discovered areas after the only one I had at the time drowned before I could get another one to breed. I had played in this same world for 600+ Minecraft days, so more than ample opportunity to at least stumble across another wolf, but nothing. I had roamed in a roughly 9,000 x 7,000 block area. I then stumbled upon MC-101523, which was marked as closed, duplicate (though it is different). Using that as a basis, I used my seed in Amidst and found a cold Tiaga biome that was more than 1,000 blocks away from anywhere I had ever been. I went there and within 10 minutes found a pack of wolves. So, it is clear that if you find wolves in an area, you will never see them in that area again and will be forced to venture out to previously unloaded chunks. The question is why?

          Show
          Rich Harris added a comment - Like an idiot, I have been searching for wolves for endless hours in previously discovered areas after the only one I had at the time drowned before I could get another one to breed. I had played in this same world for 600+ Minecraft days, so more than ample opportunity to at least stumble across another wolf, but nothing. I had roamed in a roughly 9,000 x 7,000 block area. I then stumbled upon MC-101523 , which was marked as closed, duplicate (though it is different). Using that as a basis, I used my seed in Amidst and found a cold Tiaga biome that was more than 1,000 blocks away from anywhere I had ever been. I went there and within 10 minutes found a pack of wolves. So, it is clear that if you find wolves in an area, you will never see them in that area again and will be forced to venture out to previously unloaded chunks. The question is why?
          Hide
          Socks added a comment -

          @Rich Harris - Marcono1234 did analysis on this - click on the link in the description (the code affected) to see it. TLDR ocelots are linked to a specific biome and should now be respawning, Wolves however are not and the code prevents respawning.

          FYI I have seen wolves not just in Cold Taiga, but Taiga, Forest and Birch Forest when checking out new worlds in creative for my next seed. Most casual players are not going to be aware of this and like you will be searching to no avail to find wolves since if you get close enough to trigger the chunk to load, the wolves are gone. All we can do is keep this updated periodically and vote for devs to fix it.

          Show
          Socks added a comment - @Rich Harris - Marcono1234 did analysis on this - click on the link in the description (the code affected) to see it. TLDR ocelots are linked to a specific biome and should now be respawning, Wolves however are not and the code prevents respawning. FYI I have seen wolves not just in Cold Taiga, but Taiga, Forest and Birch Forest when checking out new worlds in creative for my next seed. Most casual players are not going to be aware of this and like you will be searching to no avail to find wolves since if you get close enough to trigger the chunk to load, the wolves are gone. All we can do is keep this updated periodically and vote for devs to fix it.
          Hide
          [Mojang] Jeb (Jens Bergensten) added a comment -

          Fix note: This has only been fixed for wolves as they spawn as friendlies. Ocelots spawn as monsters (i.e. continously) and need to be despawned when inactive.

          Show
          [Mojang] Jeb (Jens Bergensten) added a comment - Fix note: This has only been fixed for wolves as they spawn as friendlies. Ocelots spawn as monsters (i.e. continously) and need to be despawned when inactive.
          Hide
          D Morrison added a comment -

          Just fired up the new snapshot, haven't been able to replicate the issue in it.

          Nice work Jeb!

          Show
          D Morrison added a comment - Just fired up the new snapshot, haven't been able to replicate the issue in it. Nice work Jeb!

            People

            • Assignee:
              [Mojang] Jeb (Jens Bergensten)
              Reporter:
              mike
            • Votes:
              57 Vote for this issue
              Watchers:
              25 Start watching this issue

              Dates

              • Created:
                Updated:
                Resolved:
                CHK: