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Bug
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Resolution: Unresolved
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None
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25w04a
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None
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Unconfirmed
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(Unassigned)
When using a composite model type in an item definition to composite two generated models together, the enchantment glint can z-fight in nonsensical places where it logically shouldn't be z-fighting (see attached screenshots).
This happens when two generated models are placed next to each other using display settings so that the face of one model touches the face of the other. However, the z-fighting happens even in transparent areas of the face, this is the bug
Steps to reproduce
- Download and enable the attached resourcepack in-game
- Give yourself an iron sword using the following command /give @s minecraft:iron_sword[minecraft:enchantment_glint_override=true]
- Hold the sword in your right hand and notice the enchantment glint z-fighting on the front face of the sword
Expected Result
The enchantment glint shouldn't z-fight in this situation