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Bug
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Resolution: Unresolved
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None
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25w04a
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None
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Confirmed
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Textures and models
Description
Non-shield items (given the same components as a shield) exhibit an incorrect orientation and position in first-person when blocking.
How to Reproduce
1) give yourself a shield
2) give yourself a non-shield item (like a stick) with the item_model component set to 'shield' and the blocks_attacks component enabled.
/give @s stick[item_model=shield,blocks_attacks={}]
3) hold and use both items, comparing the difference in shield model placement on-screen in first person while blocking.
Expected Result
Given that they share the same item model, the non-shield item (or "fake" shield) should appear in the same position and orientation when blocking as a real shield.
Observed Result
The "fake" shield has an incorrect orientation and position on-screen compared to the "real" shield. The fake shield appears to be facing downwards and offset down.