Uploaded image for project: 'Minecraft: Java Edition'
  1. Minecraft: Java Edition
  2. MC-278800

FPS optimisation for 3D blockbench models

XMLWordPrintable

    • Icon: Bug Bug
    • Resolution: Invalid
    • None
    • 1.21.4
    • None
    • Unconfirmed
    • (Unassigned)

      when a 3D model is created on Blockbench and imported into a texture pack the FPS drops drastically if the number of blocks created on the 3D is abundant, something that didn't happen in 1.14.4, the more blocks there are on the 3D the less FPS there is:

      Example: I make a 3D of 254 blocks, my FPS will decrease.

      Would it be possible to optimise this like in 1.14.4 where 3D did not affect FPS?

        1. 2024-12-09_20.33.24.png
          2024-12-09_20.33.24.png
          1004 kB
        2. 2024-12-09_20.33.40.png
          2024-12-09_20.33.40.png
          926 kB
        3. 2024-12-09_23.32.01.png
          2024-12-09_23.32.01.png
          1.17 MB
        4. 2024-12-09_23.32.01-1.png
          2024-12-09_23.32.01-1.png
          1.17 MB
        5. 2024-12-09_23.32.19.png
          2024-12-09_23.32.19.png
          1.50 MB
        6. 2024-12-09_23.32.19-1.png
          2024-12-09_23.32.19-1.png
          1.50 MB

            Unassigned Unassigned
            the____doctor the____doctor
            Votes:
            0 Vote for this issue
            Watchers:
            1 Start watching this issue

              Created:
              Updated:
              Resolved: