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Bug
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Resolution: Invalid
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None
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1.21.4
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None
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Unconfirmed
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(Unassigned)
when a 3D model is created on Blockbench and imported into a texture pack the FPS drops drastically if the number of blocks created on the 3D is abundant, something that didn't happen in 1.14.4, the more blocks there are on the 3D the less FPS there is:
Example: I make a 3D of 254 blocks, my FPS will decrease.
Would it be possible to optimise this like in 1.14.4 where 3D did not affect FPS?