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Bug
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Resolution: Invalid
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None
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1.21.3
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None
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Unconfirmed
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(Unassigned)
Multiple projects I was working on used a quirk of the /ride command. Previously, entities that were teleported would remain riding other entities. This was very beneficial as I could use this to change an entity's rotation, while keeping it "glued" to another entity. This bypassed the need to constantly teleport an entity to another.
Once I updated to 1.23.3, so I could play with my baby cousins, several special-effects I created broke. Reverting to 1.23.1 allowed me to fix these.
Possible fix:
Can this behavior be altered by a gamerule in the future? I understand this change was made for accessibility, and likely won't be reverted. A gamerule toggle would benefit everyone.
Attachments: the two GIFs demonstrate how I've been using this feature.