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Bug
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Resolution: Duplicate
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None
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1.21.4 Pre-Release 2
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None
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Unconfirmed
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(Unassigned)
In the latest pre-release, whenever the player falls only two blocks, they receive a damage indicator and miniscule damage (usually half a heart after doing this a couple of times). This is somewhat inconsistent; I've taken damage after only falling a block and a half, or no damage at all if I land on the very edge of a block. Other mobs do not seem affected by this glitch.
Steps to Reproduce:
Step 1: Pillar up two blocks.
Step 2: Walk off said pillar.
Observed Results:
When falling from this height, the sound for taking damage plays, particles that usually only form from falling a great height are created, and the screen shakes as though damage is taken.
Expected Results:
Given the minimal height fallen, no damage should be taken at all.
Notes:
I've tried adding videos to demonstrate the glitch and how mobs aren't affected, but unfortunately, they're larger than the 10 megabyte limit. As I've built my house within a hill, getting down is constant damage taken. At the very least, with feather falling it doesn't seem to deal much, but it can add up. I haven't tried this in a setting without the boots very often, but the biggest issue I see is how common two block falls are. That damage can add up very quickly over time, and even if it doesn't deal that much damage all that often, it's at the very least a major annoyance to constantly hear the damaged sound and have the screen shake when descending any raised terrain with two-block drops.
- duplicates
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MC-278518 Player takes damage from jumping down from one block
- Resolved