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  1. Minecraft: Java Edition
  2. MC-277772

Fabulous setting breaks rendering of stained glass through item model in other stained glass since 1.21.2

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    • Icon: Bug Bug
    • Resolution: Unresolved
    • None
    • 1.21.2 Release Candidate 2, 1.21.2, 1.21.3, 24w46a
    • None
    • Confirmed
    • Rendering
    • Important
    • Platform

      See screenshots; the "block" in front is a custom model on an entity's head. This works fine in 1.21.1.

      Normal glass is unaffected. (The resource pack in initial screenshots makes white stained glass look like normal glass.)

      Steps to reproduce

      1. Enable the attached resource pack.
      2. Use the commands to spawn the model and place light gray stained glass (invisible) in it:
        /execute align xyz run summon armor_stand ~0.5 ~5.6 ~0.5 {ArmorItems:[{},{},{},{id:"diamond_pickaxe",count:1}],NoGravity:1b}
        /fill ~ ~1 ~ ~ ~3 ~ light_gray_stined_glass
      3. Place white stained glass nearby.
      4. Look through the model in the direction of the stained glass.
      5. Change your graphics settings.

      Observed results

      The white stained glass will bleed through the punching bag model, on fabulous graphics.

      Expected results

      It would render the same as in fast or fancy graphics, the punching bag being fully in front.

      Notes

      Breaking the stained glass in the model corrects the rendering, and disabling the resource pack shows that stained glass on stained glass renders fine. All 3 elements are needed to see this issue.

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        3. 2024-10-24_20.18.42.png
          2024-10-24_20.18.42.png
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        4. MC-2777772.zip
          3 kB
        5. works fine in earlier versions.png
          works fine in earlier versions.png
          407 kB

            Unassigned Unassigned
            Dhranios Dhranios
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              Created:
              Updated:
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