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Bug
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Resolution: Unresolved
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None
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1.21.1, 1.21.2 Release Candidate 1
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None
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Confirmed
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(Unassigned)
The sound event that camels use when falling is the exact same sound event used by horses. Resource packs cannot change them independently of each other.
How to reproduce
A resource pack that changes the entity.horse.land sound event's associated sound is attached to this ticket.
- Apply the resource pack
- Summon a camel and horse on a platform high off the ground
- Equip a saddle onto them both (tame the horse)
- Ride them both down onto lower terrain making it take fall damage
Expected results
Horses and camels would make different sounds when they hit the ground.
Actual results
The same ghast screaming sound is played, and the subtitle 'Right Alt' shows in the bottom right.
Notes:
Relates to MC-98316