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  1. Minecraft: Java Edition
  2. MC-277397

Nametagged creakings despawn if they forcibly wander too far away from their heart

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    • Icon: Bug Bug
    • Resolution: Cannot Reproduce
    • None
    • 24w40a
    • Unconfirmed
    • (Unassigned)

      The Bug:

      Nametagged creakings despawn if they forcibly wander too far away from their heart.

      Steps to Reproduce:

      Follow every step top to bottom, even though I may have mistakenly messed up the step number order.

      1. Create a superflat world with the Classic Flat preset.
      2. Run command: 
        /fill ~3 ~55 ~3 ~-3 ~55 ~-3 diamond_block

      3. Now, Run command to get to the diamond platform you just made: 

      /tp ~ ~56 ~
      1. Place a pale oak log on the centermost diamond block. The pale oak log has to be on its y axis.
      2. Set the time to day.
      3. Place a creaking heart on top of the pale oak log you just placed.
      4. Now place a pale oak log on top of creaking heart you just placed.
      5. Set the time to midnight.
      6. Run this command: 
        /tick freeze

         

      1. Use a renamed name tag on a creaking.
      2. Break any blocks the creaking is on.
      3. It might be helpful to show entity hitboxes using F3 + B.
      4. Run command:
        /tick unfreeze

         
         

      1. Watch as the creaking breaks as it gets too far from its heart. 

      Expected Results:

      Nametagged creakings will not despawn if they get too far from their heart.

      Observed Results:

      Nametagged creakings will despawn if they get too far from their heart, despite the fact their heart was not broken.

      Notes:

      This report does not duplicate MC-277070. The linked report talks about named creakings despawning in daylight, but this report talks about named creakings despawning when they get too far from their heart. 

            Unassigned Unassigned
            TheMightyDark TheMightyDark
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              Created:
              Updated:
              Resolved: