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  1. Minecraft: Java Edition
  2. MC-277323

attribute modifier operation types work incorrectly

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    • Icon: Bug Bug
    • Resolution: Unresolved
    • None
    • 24w40a
    • None
    • Unconfirmed
    • (Unassigned)

      The operation type add_multiplied_base behaves as if it was add_multiplied_total.
      How to recreate:
      1. create a new world in the specified version and add yourself an attribute modifier like this:
      "/attribute @s minecraft:armor modifier add armor1 1 add_value"
      This will create a new attribute modifier and add it to you. Use the command
      "/attribute @s minecraft:armor get" to retrive the calculated attribute value. It should be 1.

      2. add your self a second attribute modifier like this:
      "/attribute @s minecraft:armor modifier add armor2 1 add_multiplied_base"

      What should happen:
      The base of the minecraft:armor attribute is 0.0d by default. This means that when adding a value that was multiplied by this base it should always add 0. Therefore the total value of the attribute should now be 1.0d.

      What actually happens:
      The modifier uses the total value of the attribute which is 1.0d and multiplies it by 1. It then adds the value to the attribute resulting in a total value of 2.0d

      Use the "/attribute @s minecraft:armor get" command to verify that the attribute value is indeed 2.0d.

            Unassigned Unassigned
            Nuclearinferno Nuclearinferno
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              Created:
              Updated: