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Bug
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Resolution: Unresolved
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None
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24w40a
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None
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Community Consensus
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Statistics
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Normal
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1308307
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Expansion A
When destroying a creaking heart, the creaking linked to it dies, granting the player the "Monster Hunter" advancement if they don't have it already, but it doesn't increment the statistic for killing a creaking.
How to reproduce:
- In a world with the Winter Drop experiment enabled, place a creaking heart between two correctly aligned pale oak logs.
- Execute the following command:
/time set night
- Wait for the creaking to spawn.
- Switch to Survival mode.
- Break the creaking heart.
- Check to see if you have the "Mobs" tab in your statistics and if you do, check if the statistic for killing a creaking has increased.
Expected result:
Destroying an active creaking heart would increment the statistic for killing a creaking.
Observed result:
Destroying an active creaking heart does not increment the statistic for killing a creaking.
- relates to
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MC-277140 The statistics screen does not visually differentiate the creaking and creaking_transient entities
- Open