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Bug
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Resolution: Works As Intended
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None
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24w38a
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None
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Confirmed
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Creative
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Inventory, Items
Changing the tick rate affects that rate that drop spam throttling "decays" over time. If the tick rate is low, players cannot throw items as quickly.
To reproduce:
- /tick rate 20
- Quickly drop items from the creative inventory until the threshold is reached, causing you to drop only 1 item per second
- /tick rate 1
- Quickly drop items until the threshold is reached again
- Try to drop more items, notice how it can take up to 20 seconds between drops
Code analysis:
LocalPlayer#tick() decrements dropSpamThrottler every tick, but MultiPlayerGameMode#handleCreativeModeItemDrop() increments dropSpamThrottler by 20 regardless of the tick rate.